1 #include <metal_stdlib>
12 half4 sk_FragColor [[color(0)]];
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17 const float4 expectedA = float4(-1.0, 0.0, 0.0, 2.0);
18 _out.sk_FragColor = ((float(trunc(_uniforms.testInputs.x)) == -1.0 && all(float2(trunc(_uniforms.testInputs.xy)) == float2(-1.0, 0.0))) && all(float3(trunc(_uniforms.testInputs.xyz)) == float3(-1.0, 0.0, 0.0))) && all(float4(trunc(_uniforms.testInputs)) == expectedA) ? _uniforms.colorGreen : _uniforms.colorRed;