1 #include <metal_stdlib>
14 half4 sk_FragColor [[color(0)]];
16 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19 _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
20 _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
21 _out.sk_FragColor.xy = half2(0.5h, -0.86602538824081421h);
22 _out.sk_FragColor.xyz = half3(0.5h, 0.0h, -0.86602538824081421h);
23 _out.sk_FragColor = half4(0.5h, 0.0h, 0.0h, -0.86602538824081421h);