1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16 _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
17 _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
18 _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
19 _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
20 _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));