1 #include <metal_stdlib>
10 half4 sk_FragColor [[color(0)]];
15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20 _out.sk_FragColor.x = half(ldexp(_uniforms.a, _globals.b));