2 %1 = OpExtInstImport "GLSL.std.450"
3 OpMemoryModel Logical GLSL450
4 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5 OpExecutionMode %main OriginUpperLeft
6 OpName %sk_FragColor "sk_FragColor"
7 OpName %sk_Clockwise "sk_Clockwise"
9 OpName %_UniformBuffer "_UniformBuffer"
10 OpMemberName %_UniformBuffer 0 "a"
12 OpDecorate %sk_FragColor RelaxedPrecision
13 OpDecorate %sk_FragColor Location 0
14 OpDecorate %sk_FragColor Index 0
15 OpDecorate %sk_Clockwise BuiltIn FrontFacing
16 OpMemberDecorate %_UniformBuffer 0 Offset 0
17 OpDecorate %_UniformBuffer Block
18 OpDecorate %13 Binding 0
19 OpDecorate %13 DescriptorSet 0
20 %float = OpTypeFloat 32
21 %v4float = OpTypeVector %float 4
22 %_ptr_Output_v4float = OpTypePointer Output %v4float
23 %sk_FragColor = OpVariable %_ptr_Output_v4float Output
25 %_ptr_Input_bool = OpTypePointer Input %bool
26 %sk_Clockwise = OpVariable %_ptr_Input_bool Input
28 %_ptr_Private_int = OpTypePointer Private %int
29 %b = OpVariable %_ptr_Private_int Private
30 %_UniformBuffer = OpTypeStruct %float
31 %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
32 %13 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
34 %17 = OpTypeFunction %void
35 %_ptr_Uniform_float = OpTypePointer Uniform %float
36 %int_0 = OpConstant %int 0
37 %_ptr_Output_float = OpTypePointer Output %float
38 %main = OpFunction %void None %17
40 %20 = OpAccessChain %_ptr_Uniform_float %13 %int_0
41 %23 = OpLoad %float %20
43 %19 = OpExtInst %float %1 Ldexp %23 %24
44 %25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0