1 #include <metal_stdlib>
15 half4 sk_FragColor [[color(0)]];
17 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20 bool4 expectFFTT = bool4(false, false, true, true);
21 bool4 expectTTFF = bool4(true, true, false, false);
22 _out.sk_FragColor.x = half((_uniforms.a > _uniforms.b).x ? 1 : 0);
23 _out.sk_FragColor.y = half((_uniforms.c > _uniforms.d).y ? 1 : 0);
24 _out.sk_FragColor.z = half((_uniforms.e > _uniforms.f).z ? 1 : 0);
25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);