1 #include <metal_stdlib>
6 float2x2 testMatrix2x2;
13 half4 sk_FragColor [[color(0)]];
16 float4 float4_from_float2x2(float2x2 x) {
17 return float4(x[0].xy, x[1].xy);
19 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
22 float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
23 const int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
24 _out.sk_FragColor = ((as_type<int>(inputVal.x) == 1065353216 && all(as_type<int2>(inputVal.xy) == int2(1065353216, 1073741824))) && all(as_type<int3>(inputVal.xyz) == int3(1065353216, 1073741824, -1069547520))) && all(as_type<int4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;