1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19 _out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0))));
20 _out.sk_FragColor.y = half((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0))));