Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / tests / sksl / intrinsics / Distance.metal
1 #include <metal_stdlib>
2 #include <simd/simd.h>
3 using namespace metal;
4 struct Uniforms {
5     half4 pos1;
6     half4 pos2;
7     half4 colorGreen;
8     half4 colorRed;
9 };
10 struct Inputs {
11 };
12 struct Outputs {
13     half4 sk_FragColor [[color(0)]];
14 };
15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16     Outputs _out;
17     (void)_out;
18     half4 expected = half4(3.0h, 3.0h, 5.0h, 13.0h);
19     _out.sk_FragColor = ((((((abs(_uniforms.pos1.x - _uniforms.pos2.x) == expected.x && distance(_uniforms.pos1.xy, _uniforms.pos2.xy) == expected.y) && distance(_uniforms.pos1.xyz, _uniforms.pos2.xyz) == expected.z) && distance(_uniforms.pos1, _uniforms.pos2) == expected.w) && 3.0h == expected.x) && 3.0h == expected.y) && 5.0h == expected.z) && 13.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
20     return _out;
21 }