1 #include <metal_stdlib>
13 half4 sk_FragColor [[color(0)]];
15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18 _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
19 _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x);
20 _out.sk_FragColor.z = 12.0h;
21 _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h);
22 _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h);