1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16 _out.sk_FragColor.x = half(popcount(_uniforms.a));
17 _out.sk_FragColor.y = half(popcount(_uniforms.b));