1 #include <metal_stdlib>
13 half4 sk_FragColor [[color(0)]];
15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18 bool4 inputVal = bool4(_uniforms.inputH4);
19 bool4 expected = bool4(_uniforms.expectedH4);
20 _out.sk_FragColor = ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? _uniforms.colorGreen : _uniforms.colorRed;