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Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git]
/
submodule
/
skia
/
tests
/
sksl
/
inliner
/
InlinerManglesNames.glsl
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out vec4 sk_FragColor;
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uniform vec4 color;
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vec4 main() {
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float _1_c = color.x * color.y + color.z;
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float a = _1_c;
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float _2_c = color.y * color.z + color.w;
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float b = _2_c;
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float _3_c = color.z * color.w + color.x;
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float c = _3_c;
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return vec4(a, b, c * c, a * (b * c));
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}