Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / tests / sksl / glsl / ForceHighPrecision.glsl
1 #version 400
2 precision highp float;
3 precision highp sampler2D;
4 out mediump vec4 sk_FragColor;
5 uniform highp float unknownInput;
6 void main() {
7     highp float x = unknownInput;
8     highp vec4 y = vec4(x);
9     sk_FragColor = y;
10 }