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Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git]
/
submodule
/
skia
/
tests
/
sksl
/
glsl
/
ForceHighPrecision.glsl
1
#version 400
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precision highp float;
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precision highp sampler2D;
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out mediump vec4 sk_FragColor;
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uniform highp float unknownInput;
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void main() {
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highp float x = unknownInput;
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highp vec4 y = vec4(x);
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sk_FragColor = y;
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}