1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16 _out.sk_FragColor = _uniforms.dst.w * _uniforms.src + (1.0h - _uniforms.src.w) * _uniforms.dst;