5 float color_dodge_component_Qhh2h2(vec2 s, vec2 d) {
7 return s.x * (1.0 - d.y);
9 float delta = s.y - s.x;
11 return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
13 delta = min(d.y, (d.x * s.y) / delta);
14 return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
19 sk_FragColor = vec4(color_dodge_component_Qhh2h2(src.xw, dst.xw), color_dodge_component_Qhh2h2(src.yw, dst.yw), color_dodge_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);