Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / tests / sksl / blend / BlendClearStandaloneSettings.glsl
1
2 out vec4 sk_FragColor;
3 uniform vec4 src;
4 uniform vec4 dst;
5 void main() {
6     sk_FragColor = vec4(0.0);
7 }