2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef SkSweepGradient_DEFINED
9 #define SkSweepGradient_DEFINED
11 #include "src/shaders/gradients/SkGradientShaderPriv.h"
13 class SkShaderCodeDictionary;
15 class SkSweepGradient final : public SkGradientShaderBase {
17 SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, const Descriptor&);
19 GradientType asAGradient(GradientInfo* info) const override;
22 std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
25 void addToKey(const SkKeyContext&,
26 SkPaintParamsKeyBuilder*,
27 SkPipelineDataGatherer*) const override;
30 SkScalar getTBias() const { return fTBias; }
32 SkScalar getTScale() const { return fTScale; }
35 void flatten(SkWriteBuffer& buffer) const override;
37 void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
38 SkRasterPipeline* postPipeline) const override;
40 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
41 skvm::Coord coord, skvm::I32* mask) const final;
43 SK_FLATTENABLE_HOOKS(SkSweepGradient)
45 const SkPoint fCenter;
46 const SkScalar fTBias,
49 friend class SkGradientShader;
50 using INHERITED = SkGradientShaderBase;