2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "src/shaders/gradients/SkSweepGradient.h"
10 #include "include/private/SkFloatingPoint.h"
11 #include "src/core/SkRasterPipeline.h"
12 #include "src/core/SkReadBuffer.h"
13 #include "src/core/SkWriteBuffer.h"
16 #include "src/core/SkKeyHelpers.h"
19 SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1,
20 const Descriptor& desc)
21 : SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y()))
24 , fTScale(1 / (t1 - t0))
29 SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
31 commonAsAGradient(info);
32 info->fPoint[0] = fCenter;
34 return kSweep_GradientType;
37 static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) {
38 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360);
41 sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
43 if (!desc.unflatten(buffer)) {
46 const SkPoint center = buffer.readPoint();
48 const auto tBias = buffer.readScalar(),
49 tScale = buffer.readScalar();
50 auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale);
52 return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors,
53 std::move(desc.fColorSpace), desc.fPos, desc.fCount,
54 desc.fTileMode, startAngle, endAngle,
55 desc.fGradFlags, desc.fLocalMatrix);
58 void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
59 this->INHERITED::flatten(buffer);
60 buffer.writePoint(fCenter);
61 buffer.writeScalar(fTBias);
62 buffer.writeScalar(fTScale);
65 void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p,
66 SkRasterPipeline*) const {
67 p->append(SkRasterPipeline::xy_to_unit_angle);
68 p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
71 skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms,
72 skvm::Coord coord, skvm::I32* mask) const {
73 skvm::F32 xabs = abs(coord.x),
75 slope = min(xabs, yabs) / max(xabs, yabs);
76 skvm::F32 s = slope * slope;
78 // Use a 7th degree polynomial to approximate atan.
79 // This was generated using sollya.gforge.inria.fr.
80 // A float optimized polynomial was generated using the following command.
81 // P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative);
82 skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f,
83 +2.476101927459239959716796875e-2f,
84 -5.185396969318389892578125e-2f,
85 +0.15912117063999176025390625f);
86 phi = select( xabs < yabs, (1/4.0f) - phi, phi);
87 phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi);
88 phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi);
90 skvm::F32 t = select(is_NaN(phi), p->splat(0.0f)
93 if (fTScale != 1.0f || fTBias != 0.0f) {
94 t = t * p->uniformF(uniforms->pushF(fTScale))
95 + p->uniformF(uniforms->pushF(fTScale*fTBias));
100 /////////////////////////////////////////////////////////////////////
104 #include "src/gpu/ganesh/gradients/GrGradientShader.h"
106 std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
107 const GrFPArgs& args) const {
108 return GrGradientShader::MakeSweep(*this, args);
113 #ifdef SK_ENABLE_SKSL
114 void SkSweepGradient::addToKey(const SkKeyContext& keyContext,
115 SkPaintParamsKeyBuilder* builder,
116 SkPipelineDataGatherer* gatherer) const {
117 GradientShaderBlocks::GradientData data(kSweep_GradientType,
118 SkM44(this->getLocalMatrix()),
119 fCenter, { 0.0f, 0.0f },
127 GradientShaderBlocks::AddToKey(keyContext, builder, gatherer, data);