2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "src/shaders/gradients/SkRadialGradient.h"
10 #include "src/core/SkRasterPipeline.h"
11 #include "src/core/SkReadBuffer.h"
12 #include "src/core/SkWriteBuffer.h"
15 #include "src/core/SkKeyHelpers.h"
20 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
21 SkScalar inv = SkScalarInvert(radius);
24 matrix.setTranslate(-center.fX, -center.fY);
25 matrix.postScale(inv, inv);
31 /////////////////////////////////////////////////////////////////////
33 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
34 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
39 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
41 commonAsAGradient(info);
42 info->fPoint[0] = fCenter;
43 info->fRadius[0] = fRadius;
45 return kRadial_GradientType;
48 sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
50 if (!desc.unflatten(buffer)) {
53 const SkPoint center = buffer.readPoint();
54 const SkScalar radius = buffer.readScalar();
55 return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
56 desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
60 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
61 this->INHERITED::flatten(buffer);
62 buffer.writePoint(fCenter);
63 buffer.writeScalar(fRadius);
66 void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
67 SkRasterPipeline*) const {
68 p->append(SkRasterPipeline::xy_to_radius);
71 skvm::F32 SkRadialGradient::transformT(skvm::Builder* p, skvm::Uniforms*,
72 skvm::Coord coord, skvm::I32* mask) const {
73 return sqrt(coord.x*coord.x + coord.y*coord.y);
76 /////////////////////////////////////////////////////////////////////
80 #include "src/gpu/ganesh/gradients/GrGradientShader.h"
82 std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
83 const GrFPArgs& args) const {
84 return GrGradientShader::MakeRadial(*this, args);
90 void SkRadialGradient::addToKey(const SkKeyContext& keyContext,
91 SkPaintParamsKeyBuilder* builder,
92 SkPipelineDataGatherer* gatherer) const {
93 GradientShaderBlocks::GradientData data(kRadial_GradientType,
94 SkM44(this->getLocalMatrix()),
95 fCenter, { 0.0f, 0.0f },
103 GradientShaderBlocks::AddToKey(keyContext, builder, gatherer, data);