2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef SkLinearGradient_DEFINED
9 #define SkLinearGradient_DEFINED
11 #include "src/shaders/gradients/SkGradientShaderPriv.h"
13 class SkShaderCodeDictionary;
15 class SkLinearGradient : public SkGradientShaderBase {
17 SkLinearGradient(const SkPoint pts[2], const Descriptor&);
19 GradientType asAGradient(GradientInfo* info) const override;
21 std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
24 void addToKey(const SkKeyContext&,
25 SkPaintParamsKeyBuilder*,
26 SkPipelineDataGatherer*) const override;
30 SkLinearGradient(SkReadBuffer& buffer);
31 void flatten(SkWriteBuffer& buffer) const override;
32 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
33 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
36 void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
37 SkRasterPipeline* postPipeline) const final;
39 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
40 skvm::Coord coord, skvm::I32* mask) const final;
43 SK_FLATTENABLE_HOOKS(SkLinearGradient)
45 class LinearGradient4fContext;
47 friend class SkGradientShader;
48 using INHERITED = SkGradientShaderBase;