Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / resources / sksl / shared / Texture1D.sksl
1 layout(binding=0) uniform sampler1D tex;
2
3 void main() {
4     float4 a = sample(tex, 0);
5     float4 b = sample(tex, float2(0));
6     sk_FragColor = half4(float2(a.xy), float2(b.zw));
7 }