1 uniform half4 testInputs, colorBlack, colorGreen, colorRed;
3 half4 non_constant_swizzle() {
4 half4 v = half4(testInputs);
5 int4 i = int4(colorBlack);
10 return half4(x, y, z, w); // -1.25, -1.25, -1.25, 0
13 half4 main(float2 coords) {
14 return non_constant_swizzle() == half4(-1.25, -1.25, -1.25, 0) ? colorGreen : colorRed;