1 uniform half4 colorGreen;
3 half4 main(float2 coords) {
4 half huge = 899999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
5 999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
6 999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
7 999999999.9 * 999999999.9;
10 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
11 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
13 uint hugeU = uint(16384)
14 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
15 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
17 short hugeS = short(8192)
18 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
20 ushort hugeUS = ushort(8192)
21 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
24 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
25 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
27 short hugeNS = short(-8192)
28 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
30 const int4 i4 = int4(2, 2, 2, 2);
31 int4 hugeIvec = i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 *
32 i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 *
33 i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4;
35 const uint4 u4 = uint4(2, 2, 2, 2);
36 uint4 hugeUvec = u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 *
37 u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 *
38 u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4;
40 return colorGreen * saturate(huge) * saturate(half(hugeI)) * saturate(half(hugeU)) *
41 saturate(half(hugeS)) * saturate(half(hugeUS)) *
42 saturate(half(hugeNI)) * saturate(half(hugeNS)) *
43 saturate(half4(hugeIvec)) * saturate(half4(hugeUvec));