1 uniform half4 colorGreen, colorRed;
2 uniform half unknownInput;
4 half4 main(float2 coords) {
7 x = x - x + y * x * x * (y - x);
9 z = (z / 2 * 3 + 4) - 2;
10 bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x;
11 bool c = unknownInput > 2;
19 y = float(b) * float(c) * float(d) * float(e) * float(f);
24 return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed;