1 uniform half4 testInputs; // equals (-1.25, 0, 0.75, 2.25)
2 uniform half4 colorGreen, colorRed;
4 half4 main(float2 coords) {
5 half4 expected = half4(0); // derivative of a constant is zero
6 return (dFdx(testInputs.x) == expected.x &&
7 dFdx(testInputs.xy) == expected.xy &&
8 dFdx(testInputs.xyz) == expected.xyz &&
9 dFdx(testInputs.xyzw) == expected.xyzw &&
10 sign(dFdx(coords.xx)) == half2(1, 1) &&
11 sign(dFdx(coords.yy)) == half2(0, 0) &&
12 sign(dFdx(coords.xy)) == half2(1, 0)) ? colorGreen : colorRed;