Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / resources / sksl / glsl / ForceHighPrecision.sksl
1 /*#pragma settings UsesPrecisionModifiers ForceHighPrecision*/
2
3 uniform float unknownInput;
4
5 void main() {
6     half x = half(unknownInput);
7     half4 y = half4(x);
8     sk_FragColor = y;
9 }