Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / modules / sksg / samples / SampleSVGPong.cpp
1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkPathBuilder.h"
10 #include "include/core/SkRRect.h"
11 #include "include/private/SkTPin.h"
12 #include "include/utils/SkRandom.h"
13 #include "samplecode/Sample.h"
14 #include "tools/timer/TimeUtils.h"
15
16 #include "modules/sksg/include/SkSGDraw.h"
17 #include "modules/sksg/include/SkSGGroup.h"
18 #include "modules/sksg/include/SkSGInvalidationController.h"
19 #include "modules/sksg/include/SkSGPaint.h"
20 #include "modules/sksg/include/SkSGPath.h"
21 #include "modules/sksg/include/SkSGRect.h"
22 #include "modules/sksg/include/SkSGScene.h"
23 #include "modules/sksg/include/SkSGTransform.h"
24
25 namespace {
26
27 static const SkRect kBounds     = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f);
28 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
29 static const SkScalar kBallSize = 0.04f;
30 static const SkScalar kShadowOpacity       = 0.40f;
31 static const SkScalar kShadowParallax      = 0.04f;
32 static const SkScalar kBackgroundStroke    = 0.01f;
33 static const uint32_t kBackgroundDashCount = 20;
34
35 static const SkScalar kBallSpeedMax  = 0.0020f;
36 static const SkScalar kBallSpeedMin  = 0.0005f;
37 static const SkScalar kBallSpeedFuzz = 0.0002f;
38
39 static const SkScalar kTimeScaleMin = 0.0f;
40 static const SkScalar kTimeScaleMax = 5.0f;
41
42 // Box the value within [min, max), by applying infinite reflection on the interval endpoints.
43 SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) {
44     const SkScalar intervalLen = max - min;
45     SkASSERT(intervalLen > 0);
46
47     // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection
48     const SkScalar P = intervalLen * 2;
49     // relative to P origin
50     const SkScalar vP = v - min;
51     // map to [0, P)
52     const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P);
53     // reflect if needed, to map to [0, intervalLen)
54     const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod;
55     // finally, reposition relative to min
56     return vInterval + min;
57 }
58
59 // Compute <t, y> for the trajectory intersection with the next vertical edge.
60 std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd,
61                                                const SkRect& box) {
62     const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft;
63     const SkScalar    t = (edge - pos.fX) / spd.fX;
64     SkASSERT(t >= 0);
65     const SkScalar   dY = t * spd.fY;
66
67     return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom));
68 }
69
70 void update_pos(const sk_sp<sksg::RRect>& rr, const SkPoint& pos) {
71     // TODO: position setters on RRect?
72
73     const auto r = rr->getRRect().rect();
74     const auto offsetX = pos.x() - r.x(),
75                offsetY = pos.y() - r.y();
76     rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY));
77 }
78
79 }  // namespace
80
81 class PongView final : public Sample {
82 public:
83     PongView() = default;
84
85 protected:
86     void onOnceBeforeDraw() override {
87         const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2);
88         const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize));
89         const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(),
90                                                                   kPaddleSize.height()),
91                                                    kPaddleSize.width() / 2,
92                                                    kPaddleSize.width() / 2);
93         fBall.initialize(ball,
94                          SkPoint::Make(kBounds.centerX(), kBounds.centerY()),
95                          SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax),
96                                         fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax)));
97         fPaddle0.initialize(paddle,
98                             SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2,
99                                           fieldBounds.centerY()),
100                             SkVector::Make(0, 0));
101         fPaddle1.initialize(paddle,
102                             SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2,
103                                           fieldBounds.centerY()),
104                             SkVector::Make(0, 0));
105
106         // Background decoration.
107         SkPathBuilder bgPath;
108         bgPath.moveTo(kBounds.left() , fieldBounds.top())
109               .lineTo(kBounds.right(), fieldBounds.top())
110               .moveTo(kBounds.left() , fieldBounds.bottom())
111               .lineTo(kBounds.right(), fieldBounds.bottom());
112         // TODO: stroke-dash support would come in handy right about now.
113         for (uint32_t i = 0; i < kBackgroundDashCount; ++i) {
114             bgPath.moveTo(kBounds.centerX(),
115                           kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount)
116                   .lineTo(kBounds.centerX(),
117                           kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount);
118         }
119
120         auto bg_path  = sksg::Path::Make(bgPath.detach());
121         auto bg_paint = sksg::Color::Make(SK_ColorBLACK);
122         bg_paint->setStyle(SkPaint::kStroke_Style);
123         bg_paint->setStrokeWidth(kBackgroundStroke);
124
125         auto ball_paint    = sksg::Color::Make(SK_ColorGREEN),
126              paddle0_paint = sksg::Color::Make(SK_ColorBLUE),
127              paddle1_paint = sksg::Color::Make(SK_ColorRED),
128              shadow_paint  = sksg::Color::Make(SK_ColorBLACK);
129         ball_paint->setAntiAlias(true);
130         paddle0_paint->setAntiAlias(true);
131         paddle1_paint->setAntiAlias(true);
132         shadow_paint->setAntiAlias(true);
133         shadow_paint->setOpacity(kShadowOpacity);
134
135         // Build the scene graph.
136         auto group = sksg::Group::Make();
137         group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint)));
138         group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint));
139         group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint));
140         group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint));
141         group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint));
142         group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint));
143         group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint));
144
145         // Handle everything in a normalized 1x1 space.
146         fContentMatrix = sksg::Matrix<SkMatrix>::Make(
147             SkMatrix::RectToRect(SkRect::MakeWH(1, 1),
148                                  SkRect::MakeIWH(this->width(), this->height())));
149         auto root = sksg::TransformEffect::Make(std::move(group), fContentMatrix);
150         fScene = sksg::Scene::Make(std::move(root));
151
152         // Off we go.
153         this->updatePaddleStrategy();
154     }
155
156     SkString name() override { return SkString("SGPong"); }
157
158     bool onChar(SkUnichar uni) override {
159             switch (uni) {
160                 case '[':
161                     fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax);
162                     return true;
163                 case ']':
164                     fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax);
165                     return true;
166                 case 'I':
167                     fShowInval = !fShowInval;
168                     return true;
169                 default:
170                     break;
171             }
172             return false;
173     }
174
175     void onSizeChange() override {
176         if (fContentMatrix) {
177             fContentMatrix->setMatrix(SkMatrix::RectToRect(SkRect::MakeWH(1, 1),
178                                                            SkRect::MakeIWH(this->width(),
179                                                                            this->height())));
180         }
181
182         this->INHERITED::onSizeChange();
183     }
184
185     void onDrawContent(SkCanvas* canvas) override {
186         sksg::InvalidationController ic;
187         fScene->render(canvas);
188
189         if (fShowInval) {
190             SkPaint fill, stroke;
191             fill.setAntiAlias(true);
192             fill.setColor(0x40ff0000);
193             stroke.setAntiAlias(true);
194             stroke.setColor(0xffff0000);
195             stroke.setStyle(SkPaint::kStroke_Style);
196
197             for (const auto& r : ic) {
198                 canvas->drawRect(r, fill);
199                 canvas->drawRect(r, stroke);
200             }
201         }
202     }
203
204     bool onAnimate(double nanos) override {
205         // onAnimate may fire before the first draw.
206         if (fScene) {
207             SkScalar dt = (TimeUtils::NanosToMSec(nanos) - fLastTick) * fTimeScale;
208             fLastTick = TimeUtils::NanosToMSec(nanos);
209
210             fPaddle0.posTick(dt);
211             fPaddle1.posTick(dt);
212             fBall.posTick(dt);
213
214             this->enforceConstraints();
215
216             fPaddle0.updateDom();
217             fPaddle1.updateDom();
218             fBall.updateDom();
219         }
220         return true;
221     }
222
223 private:
224     struct Object {
225         void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) {
226             objectNode = sksg::RRect::Make(rrect);
227             shadowNode = sksg::RRect::Make(rrect);
228
229             pos = p;
230             spd = s;
231             size = SkSize::Make(rrect.width(), rrect.height());
232         }
233
234         void posTick(SkScalar dt) {
235             pos += spd * dt;
236         }
237
238         void updateDom() {
239             const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2);
240             update_pos(objectNode, corner);
241
242             // Simulate parallax shadow for a centered light source.
243             SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY());
244             shadowOffset.scale(kShadowParallax);
245             const SkPoint shadowCorner = corner + shadowOffset;
246
247             update_pos(shadowNode, shadowCorner);
248         }
249
250         sk_sp<sksg::RRect> objectNode,
251                            shadowNode;
252         SkPoint            pos;
253         SkVector           spd;
254         SkSize             size;
255     };
256
257     void enforceConstraints() {
258         // Perfect vertical reflection.
259         if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) {
260             fBall.spd.fY = -fBall.spd.fY;
261             fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom);
262         }
263
264         // Horizontal bounce - introduces a speed fuzz.
265         if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) {
266             fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX);
267             fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY);
268             fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight);
269             this->updatePaddleStrategy();
270         }
271     }
272
273     SkScalar fuzzBallSpeed(SkScalar spd) {
274         // The speed limits are absolute values.
275         const SkScalar   sign = spd >= 0 ? 1.0f : -1.0f;
276         const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz);
277
278         return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax);
279     }
280
281     void updatePaddleStrategy() {
282         Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1;
283         Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0;
284
285         SkScalar t, yIntercept;
286         std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds);
287
288         // The pitcher aims for a neutral/centered position.
289         pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t;
290
291         // The catcher goes for the ball.  Duh.
292         catcher->spd.fY = (yIntercept - catcher->pos.fY) / t;
293     }
294
295     std::unique_ptr<sksg::Scene>  fScene;
296     sk_sp<sksg::Matrix<SkMatrix>> fContentMatrix;
297     Object                        fPaddle0, fPaddle1, fBall;
298     SkRandom                      fRand;
299
300     SkMSec                        fLastTick  = 0;
301     SkScalar                      fTimeScale = 1.0f;
302     bool                          fShowInval = false;
303
304     using INHERITED = Sample;
305 };
306
307 DEF_SAMPLE( return new PongView(); )