Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / modules / skottie / src / effects / VenetianBlindsEffect.cpp
1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "modules/skottie/src/effects/Effects.h"
9
10 #include "include/effects/SkGradientShader.h"
11 #include "include/effects/SkShaderMaskFilter.h"
12 #include "modules/skottie/src/SkottieValue.h"
13 #include "modules/sksg/include/SkSGRenderEffect.h"
14 #include "src/utils/SkJSON.h"
15
16 #include <cmath>
17
18 namespace skottie {
19 namespace internal {
20
21 namespace  {
22
23 class VenetianBlindsAdapter final : public MaskShaderEffectBase {
24 public:
25     static sk_sp<VenetianBlindsAdapter> Make(const skjson::ArrayValue& jprops,
26                                              sk_sp<sksg::RenderNode> layer,
27                                              const SkSize& layer_size,
28                                              const AnimationBuilder* abuilder) {
29         return sk_sp<VenetianBlindsAdapter>(
30                     new VenetianBlindsAdapter(jprops, std::move(layer), layer_size, abuilder));
31     }
32
33 private:
34     VenetianBlindsAdapter(const skjson::ArrayValue& jprops,
35                           sk_sp<sksg::RenderNode> layer, const SkSize& ls,
36                           const AnimationBuilder* abuilder)
37         : INHERITED(std::move(layer), ls) {
38         enum : size_t {
39             kCompletion_Index = 0,
40              kDirection_Index = 1,
41                  kWidth_Index = 2,
42                kFeather_Index = 3,
43         };
44
45         EffectBinder(jprops, *abuilder, this)
46                 .bind(kCompletion_Index, fCompletion)
47                 .bind( kDirection_Index, fDirection )
48                 .bind(     kWidth_Index, fWidth     )
49                 .bind(   kFeather_Index, fFeather   );
50     }
51
52     MaskInfo onMakeMask() const override {
53         if (fCompletion >= 100) {
54             // The layer is fully disabled.
55             // TODO: fix layer controller visibility clash and pass a null shader instead.
56             return { SkShaders::Color(SK_ColorTRANSPARENT), false };
57         }
58
59         if (fCompletion <= 0) {
60             // The layer is fully visible (no mask).
61             return { nullptr, true };
62         }
63
64         static constexpr float kFeatherSigmaFactor = 3.0f,
65                                        kMinFeather = 0.5f; // for soft gradient edges
66
67         const auto t = fCompletion * 0.01f,
68                 size = std::max(1.0f, fWidth),
69                angle = SkDegreesToRadians(-fDirection),
70              feather = std::max(fFeather * kFeatherSigmaFactor, kMinFeather),
71                   df = feather / size, // feather distance in normalized stop space
72                  df0 = 0.5f * std::min(df,     t),
73                  df1 = 0.5f * std::min(df, 1 - t);
74
75         // In its simplest form, the Venetian Blinds effect is a single-step gradient
76         // repeating along the direction vector.
77         //
78         // To avoid an expensive blur pass, we emulate the feather property by softening
79         // the gradient edges:
80         //
81         //  1.0 [                                 |       -------       ]
82         //      [                                 |      /       \      ]
83         //      [                                 |     /         \     ]
84         //      [                                 |    /           \    ]
85         //      [                                 |   /             \   ]
86         //      [                                 |  /               \  ]
87         //      [                                 | /                 \ ]
88         //      [                                 |/                   \]
89         //  0.5 [                                 |                     ]
90         //      [\                               /|                     ]
91         //      [ \                             / |                     ]
92         //      [  \                           /  |                     ]
93         //      [   \                         /   |                     ]
94         //      [    \                       /    |                     ]
95         //      [     \                     /     |                     ]
96         //      [      \                   /      |                     ]
97         //  0.0 [       -------------------       |                     ]
98         //
99         //      ^       ^                 ^       ^       ^     ^       ^
100         //      0      fp0               fp1      T      fp2   fp3      1
101         //
102         //      |       |                 |       |       |     |       |
103         //      |< df0 >|                 |< df0 >|< df1 >|     |< df1 >|
104         //
105         //  ... df     >|                 |<      df     >|     |<      df ...
106         //
107         // Note 1: fp0-fp1 and/or fp2-fp3 can collapse when df is large enough.
108         //
109         // Note 2: G(fp0) == G(fp1) and G(fp2) == G(fp3), whether collapsed or not.
110         //
111         // Note 3: to minimize the number of gradient stops, we can shift the gradient by -df0
112         //         (such that fp0 aligns with 0/pts[0]).
113
114         // Gradient value at fp0/fp1, fp2/fp3.
115         // Note: g01 > 0 iff fp0-fp1 is collapsed and g23 < 1 iff fp2-fp3 is collapsed
116         const auto g01 = std::max(0.0f, 0.5f * (1 + sk_ieee_float_divide(0 - t, df))),
117                    g23 = std::min(1.0f, 0.5f * (1 + sk_ieee_float_divide(1 - t, df)));
118         SkASSERT(0 <= g01 && g01 <= g23 && g23 <= 1);
119
120         const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)),
121                       c23 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g23 * 0xff)),
122                  colors[] = { c01, c23, c23, c01 };
123
124         const SkScalar pos[] = {
125          // 0,              // fp0
126             t - df0 - df0,  // fp1
127             t + df1 - df0,  // fp2
128             1 - df1 - df0,  // fp3
129             1,
130         };
131         static_assert(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(pos), "");
132
133         const auto center = SkPoint::Make(0.5f * this->layerSize().width(),
134                                           0.5f * this->layerSize().height()),
135                  grad_vec = SkVector::Make( size * std::cos(angle),
136                                            -size * std::sin(angle));
137
138         const SkPoint pts[] = {
139             center + grad_vec * (df0 + 0),
140             center + grad_vec * (df0 + 1),
141         };
142
143         return {
144             SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors),
145                                          SkTileMode::kRepeat),
146             true
147         };
148     }
149
150     ScalarValue fCompletion = 0,
151                 fDirection  = 0,
152                 fWidth      = 0,
153                 fFeather    = 0;
154
155     using INHERITED = MaskShaderEffectBase;
156 };
157
158 } // namespace
159
160 sk_sp<sksg::RenderNode> EffectBuilder::attachVenetianBlindsEffect(
161         const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const {
162     return fBuilder->attachDiscardableAdapter<VenetianBlindsAdapter>(jprops,
163                                                                      std::move(layer),
164                                                                      fLayerSize,
165                                                                      fBuilder);
166 }
167
168 } // namespace internal
169 } // namespace skottie