2 * Copyright 2020 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "modules/skottie/src/Camera.h"
10 #include "modules/skottie/src/SkottieJson.h"
11 #include "modules/skottie/src/SkottiePriv.h"
12 #include "modules/sksg/include/SkSGTransform.h"
19 SkM44 ComputeCameraMatrix(const SkV3& position,
22 const SkSize& viewport_size,
25 // Initial camera vector.
26 const auto cam_t = SkM44::Rotate({0, 0, 1}, SkDegreesToRadians(-rotation.z))
27 * SkM44::Rotate({0, 1, 0}, SkDegreesToRadians( rotation.y))
28 * SkM44::Rotate({1, 0, 0}, SkDegreesToRadians( rotation.x))
29 * SkM44::LookAt({ position.x, position.y, -position.z },
30 { poi.x, poi.y, poi.z },
32 * SkM44::Scale(1, 1, -1);
36 // * size -> composition size (TODO: AE seems to base it on width only?)
37 // * distance -> "zoom" camera attribute
39 const auto view_size = std::max(viewport_size.width(), viewport_size.height()),
41 view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance));
43 const auto persp_t = SkM44::Scale(view_size * 0.5f, view_size * 0.5f, 1)
44 * SkM44::Perspective(0, view_distance, 2 * view_angle);
46 return SkM44::Translate(viewport_size.width() * 0.5f,
47 viewport_size.height() * 0.5f,
54 CameraAdaper::CameraAdaper(const skjson::ObjectValue& jlayer,
55 const skjson::ObjectValue& jtransform,
56 const AnimationBuilder& abuilder,
57 const SkSize& viewport_size)
58 : INHERITED(jtransform, abuilder)
59 , fViewportSize(viewport_size)
60 // The presence of an anchor point property ('a') differentiates
61 // one-node vs. two-node cameras.
62 , fType(jtransform["a"].is<skjson::NullValue>() ? CameraType::kOneNode
63 : CameraType::kTwoNode) {
64 // 'pe' (perspective?) corresponds to AE's "zoom" camera property.
65 this->bind(abuilder, jlayer["pe"], fZoom);
68 CameraAdaper::~CameraAdaper() = default;
70 SkM44 CameraAdaper::totalMatrix() const {
73 // * location -> position attribute
74 // * point of interest -> anchor point attribute (two-node camera only)
75 // * orientation -> rotation attribute
77 const auto position = this->position();
79 return ComputeCameraMatrix(position,
86 SkV3 CameraAdaper::poi(const SkV3& pos) const {
87 // AE supports two camera types:
89 // - one-node camera: does not auto-orient, and starts off perpendicular
90 // to the z = 0 plane, facing "forward" (decreasing z).
92 // - two-node camera: has a point of interest (encoded as the anchor point),
93 // and auto-orients to point in its direction.
95 if (fType == CameraType::kOneNode) {
96 return { pos.x, pos.y, -pos.z - 1};
99 const auto ap = this->anchor_point();
101 return { ap.x, ap.y, -ap.z };
104 sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) {
105 const auto center = SkVector::Make(viewport_size.width() * 0.5f,
106 viewport_size.height() * 0.5f);
108 static constexpr float kDefaultAEZoom = 879.13f;
110 const SkV3 pos = { center.fX, center.fY, -kDefaultAEZoom },
111 poi = { pos.x, pos.y, -pos.z - 1 },
114 return sksg::Matrix<SkM44>::Make(
115 ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom));
118 sk_sp<sksg::Transform> AnimationBuilder::attachCamera(const skjson::ObjectValue& jlayer,
119 const skjson::ObjectValue& jtransform,
120 sk_sp<sksg::Transform> parent,
121 const SkSize& viewport_size) const {
122 auto adapter = sk_make_sp<CameraAdaper>(jlayer, jtransform, *this, viewport_size);
124 if (adapter->isStatic()) {
127 fCurrentAnimatorScope->push_back(adapter);
130 return sksg::Transform::MakeConcat(adapter->node(), std::move(parent));
133 } // namespace internal
134 } // namespace skottie