Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / include / gpu / gl / GrGLInterface.h
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED
10
11 #include "include/core/SkRefCnt.h"
12 #include "include/gpu/gl/GrGLExtensions.h"
13 #include "include/gpu/gl/GrGLFunctions.h"
14
15 ////////////////////////////////////////////////////////////////////////////////
16
17 typedef void(*GrGLFuncPtr)();
18 struct GrGLInterface;
19
20
21 /**
22  * Rather than depend on platform-specific GL headers and libraries, we require
23  * the client to provide a struct of GL function pointers. This struct can be
24  * specified per-GrContext as a parameter to GrContext::MakeGL. If no interface is
25  * passed to MakeGL then a default GL interface is created using GrGLMakeNativeInterface().
26  * If this returns nullptr then GrContext::MakeGL() will fail.
27  *
28  * The implementation of GrGLMakeNativeInterface is platform-specific. Several
29  * implementations have been provided (for GLX, WGL, EGL, etc), along with an
30  * implementation that simply returns nullptr. Clients should select the most
31  * appropriate one to build.
32  */
33 SK_API sk_sp<const GrGLInterface> GrGLMakeNativeInterface();
34
35 /**
36  * GrContext uses the following interface to make all calls into OpenGL. When a
37  * GrContext is created it is given a GrGLInterface. The interface's function
38  * pointers must be valid for the OpenGL context associated with the GrContext.
39  * On some platforms, such as Windows, function pointers for OpenGL extensions
40  * may vary between OpenGL contexts. So the caller must be careful to use a
41  * GrGLInterface initialized for the correct context. All functions that should
42  * be available based on the OpenGL's version and extension string must be
43  * non-NULL or GrContext creation will fail. This can be tested with the
44  * validate() method when the OpenGL context has been made current.
45  */
46 struct SK_API GrGLInterface : public SkRefCnt {
47 private:
48     using INHERITED = SkRefCnt;
49
50 #if GR_GL_CHECK_ERROR
51     // This is here to avoid having our debug code that checks for a GL error after most GL calls
52     // accidentally swallow an OOM that should be reported.
53     mutable bool fOOMed = false;
54     bool fSuppressErrorLogging = false;
55 #endif
56
57 public:
58     GrGLInterface();
59
60     // Validates that the GrGLInterface supports its advertised standard. This means the necessary
61     // function pointers have been initialized for both the GL version and any advertised
62     // extensions.
63     bool validate() const;
64
65 #if GR_GL_CHECK_ERROR
66     GrGLenum checkError(const char* location, const char* call) const;
67     bool checkAndResetOOMed() const;
68     void suppressErrorLogging();
69 #endif
70
71 #if GR_TEST_UTILS
72     GrGLInterface(const GrGLInterface& that)
73             : fStandard(that.fStandard)
74             , fExtensions(that.fExtensions)
75             , fFunctions(that.fFunctions) {}
76 #endif
77
78     // Indicates the type of GL implementation
79     union {
80         GrGLStandard fStandard;
81         GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
82     };
83
84     GrGLExtensions fExtensions;
85
86     bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
87
88     /**
89      * The function pointers are in a struct so that we can have a compiler generated assignment
90      * operator.
91      */
92     struct Functions {
93         GrGLFunction<GrGLActiveTextureFn> fActiveTexture;
94         GrGLFunction<GrGLAttachShaderFn> fAttachShader;
95         GrGLFunction<GrGLBeginQueryFn> fBeginQuery;
96         GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation;
97         GrGLFunction<GrGLBindBufferFn> fBindBuffer;
98         GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation;
99         GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed;
100         GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer;
101         GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer;
102         GrGLFunction<GrGLBindSamplerFn> fBindSampler;
103         GrGLFunction<GrGLBindTextureFn> fBindTexture;
104         GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray;
105         GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier;
106         GrGLFunction<GrGLBlendColorFn> fBlendColor;
107         GrGLFunction<GrGLBlendEquationFn> fBlendEquation;
108         GrGLFunction<GrGLBlendFuncFn> fBlendFunc;
109         GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer;
110         GrGLFunction<GrGLBufferDataFn> fBufferData;
111         GrGLFunction<GrGLBufferSubDataFn> fBufferSubData;
112         GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus;
113         GrGLFunction<GrGLClearFn> fClear;
114         GrGLFunction<GrGLClearColorFn> fClearColor;
115         GrGLFunction<GrGLClearStencilFn> fClearStencil;
116         GrGLFunction<GrGLClearTexImageFn> fClearTexImage;
117         GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage;
118         GrGLFunction<GrGLColorMaskFn> fColorMask;
119         GrGLFunction<GrGLCompileShaderFn> fCompileShader;
120         GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D;
121         GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D;
122         GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D;
123         GrGLFunction<GrGLCreateProgramFn> fCreateProgram;
124         GrGLFunction<GrGLCreateShaderFn> fCreateShader;
125         GrGLFunction<GrGLCullFaceFn> fCullFace;
126         GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers;
127         GrGLFunction<GrGLDeleteFencesFn> fDeleteFences;
128         GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers;
129         GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram;
130         GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries;
131         GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers;
132         GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers;
133         GrGLFunction<GrGLDeleteShaderFn> fDeleteShader;
134         GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures;
135         GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays;
136         GrGLFunction<GrGLDepthMaskFn> fDepthMask;
137         GrGLFunction<GrGLDisableFn> fDisable;
138         GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray;
139         GrGLFunction<GrGLDrawArraysFn> fDrawArrays;
140         GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect;
141         GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced;
142         GrGLFunction<GrGLDrawBufferFn> fDrawBuffer;
143         GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers;
144         GrGLFunction<GrGLDrawElementsFn> fDrawElements;
145         GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect;
146         GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced;
147         GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements;
148         GrGLFunction<GrGLEnableFn> fEnable;
149         GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray;
150         GrGLFunction<GrGLEndQueryFn> fEndQuery;
151         GrGLFunction<GrGLFinishFn> fFinish;
152         GrGLFunction<GrGLFinishFenceFn> fFinishFence;
153         GrGLFunction<GrGLFlushFn> fFlush;
154         GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange;
155         GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer;
156         GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D;
157         GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample;
158         GrGLFunction<GrGLFrontFaceFn> fFrontFace;
159         GrGLFunction<GrGLGenBuffersFn> fGenBuffers;
160         GrGLFunction<GrGLGenFencesFn> fGenFences;
161         GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers;
162         GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap;
163         GrGLFunction<GrGLGenQueriesFn> fGenQueries;
164         GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers;
165         GrGLFunction<GrGLGenSamplersFn> fGenSamplers;
166         GrGLFunction<GrGLGenTexturesFn> fGenTextures;
167         GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays;
168         GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv;
169         GrGLFunction<GrGLGetErrorFn> fGetError;
170         GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv;
171         GrGLFunction<GrGLGetFloatvFn> fGetFloatv;
172         GrGLFunction<GrGLGetIntegervFn> fGetIntegerv;
173         GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv;
174         GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary;
175         GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog;
176         GrGLFunction<GrGLGetProgramivFn> fGetProgramiv;
177         GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v;
178         GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv;
179         GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v;
180         GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv;
181         GrGLFunction<GrGLGetQueryivFn> fGetQueryiv;
182         GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv;
183         GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog;
184         GrGLFunction<GrGLGetShaderivFn> fGetShaderiv;
185         GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat;
186         GrGLFunction<GrGLGetStringFn> fGetString;
187         GrGLFunction<GrGLGetStringiFn> fGetStringi;
188         GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv;
189         GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation;
190         GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker;
191         GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData;
192         GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData;
193         GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer;
194         GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer;
195         GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage;
196         GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage;
197         GrGLFunction<GrGLIsTextureFn> fIsTexture;
198         GrGLFunction<GrGLLineWidthFn> fLineWidth;
199         GrGLFunction<GrGLLinkProgramFn> fLinkProgram;
200         GrGLFunction<GrGLProgramBinaryFn> fProgramBinary;
201         GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri;
202         GrGLFunction<GrGLMapBufferFn> fMapBuffer;
203         GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange;
204         GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData;
205         GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D;
206         GrGLFunction<GrGLMemoryBarrierFn> fMemoryBarrier;
207         GrGLFunction<GrGLDrawArraysInstancedBaseInstanceFn> fDrawArraysInstancedBaseInstance;
208         GrGLFunction<GrGLDrawElementsInstancedBaseVertexBaseInstanceFn> fDrawElementsInstancedBaseVertexBaseInstance;
209         GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect;
210         GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect;
211         GrGLFunction<GrGLMultiDrawArraysInstancedBaseInstanceFn> fMultiDrawArraysInstancedBaseInstance;
212         GrGLFunction<GrGLMultiDrawElementsInstancedBaseVertexBaseInstanceFn> fMultiDrawElementsInstancedBaseVertexBaseInstance;
213         GrGLFunction<GrGLPatchParameteriFn> fPatchParameteri;
214         GrGLFunction<GrGLPixelStoreiFn> fPixelStorei;
215         GrGLFunction<GrGLPolygonModeFn> fPolygonMode;
216         GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker;
217         GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker;
218         GrGLFunction<GrGLQueryCounterFn> fQueryCounter;
219         GrGLFunction<GrGLReadBufferFn> fReadBuffer;
220         GrGLFunction<GrGLReadPixelsFn> fReadPixels;
221         GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage;
222
223         //  On OpenGL ES there are multiple incompatible extensions that add support for MSAA
224         //  and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
225         //  older extensions for performance reasons or due to ES3 driver bugs. We want the function
226         //  that creates the GrGLInterface to provide all available functions and internally
227         //  we will select among them. They all have a method called glRenderbufferStorageMultisample*.
228         //  So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
229         //  GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
230         //  variations.
231         //
232         //  If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
233         //  assume the function pointers for the standard (or equivalent GL_ARB) version have
234         //  been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
235         //  functionality.
236
237         //  GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
238         GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT;
239         //  GL_APPLE_framebuffer_multisample
240         GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE;
241
242         //  This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
243         //  the standard function in ES3+ or GL 3.0+.
244         GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample;
245
246         // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
247         GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation;
248
249         GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer;
250         GrGLFunction<GrGLSamplerParameterfFn> fSamplerParameterf;
251         GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri;
252         GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv;
253         GrGLFunction<GrGLScissorFn> fScissor;
254         GrGLFunction<GrGLSetFenceFn> fSetFence;
255         GrGLFunction<GrGLShaderSourceFn> fShaderSource;
256         GrGLFunction<GrGLStencilFuncFn> fStencilFunc;
257         GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate;
258         GrGLFunction<GrGLStencilMaskFn> fStencilMask;
259         GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate;
260         GrGLFunction<GrGLStencilOpFn> fStencilOp;
261         GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate;
262         GrGLFunction<GrGLTestFenceFn> fTestFence;
263         GrGLFunction<GrGLTexBufferFn> fTexBuffer;
264         GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange;
265         GrGLFunction<GrGLTexImage2DFn> fTexImage2D;
266         GrGLFunction<GrGLTexParameterfFn> fTexParameterf;
267         GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv;
268         GrGLFunction<GrGLTexParameteriFn> fTexParameteri;
269         GrGLFunction<GrGLTexParameterivFn> fTexParameteriv;
270         GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D;
271         GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D;
272         GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier;
273         GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer;
274         GrGLFunction<GrGLUniform1fFn> fUniform1f;
275         GrGLFunction<GrGLUniform1iFn> fUniform1i;
276         GrGLFunction<GrGLUniform1fvFn> fUniform1fv;
277         GrGLFunction<GrGLUniform1ivFn> fUniform1iv;
278         GrGLFunction<GrGLUniform2fFn> fUniform2f;
279         GrGLFunction<GrGLUniform2iFn> fUniform2i;
280         GrGLFunction<GrGLUniform2fvFn> fUniform2fv;
281         GrGLFunction<GrGLUniform2ivFn> fUniform2iv;
282         GrGLFunction<GrGLUniform3fFn> fUniform3f;
283         GrGLFunction<GrGLUniform3iFn> fUniform3i;
284         GrGLFunction<GrGLUniform3fvFn> fUniform3fv;
285         GrGLFunction<GrGLUniform3ivFn> fUniform3iv;
286         GrGLFunction<GrGLUniform4fFn> fUniform4f;
287         GrGLFunction<GrGLUniform4iFn> fUniform4i;
288         GrGLFunction<GrGLUniform4fvFn> fUniform4fv;
289         GrGLFunction<GrGLUniform4ivFn> fUniform4iv;
290         GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv;
291         GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv;
292         GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv;
293         GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer;
294         GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData;
295         GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D;
296         GrGLFunction<GrGLUseProgramFn> fUseProgram;
297         GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f;
298         GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv;
299         GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv;
300         GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv;
301         GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor;
302         GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer;
303         GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer;
304         GrGLFunction<GrGLViewportFn> fViewport;
305
306         /* NV_framebuffer_mixed_samples */
307         GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation;
308
309         /* ARB_sync */
310         GrGLFunction<GrGLFenceSyncFn> fFenceSync;
311         GrGLFunction<GrGLIsSyncFn> fIsSync;
312         GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync;
313         GrGLFunction<GrGLWaitSyncFn> fWaitSync;
314         GrGLFunction<GrGLDeleteSyncFn> fDeleteSync;
315
316         /* ARB_internalforamt_query */
317         GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ;
318
319         /* KHR_debug */
320         GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl;
321         GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert;
322         GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback;
323         GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog;
324         GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup;
325         GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup;
326         GrGLFunction<GrGLObjectLabelFn> fObjectLabel;
327
328         /* EXT_window_rectangles */
329         GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles;
330
331         /* GL_QCOM_tiled_rendering */
332         GrGLFunction<GrGLStartTilingFn> fStartTiling;
333         GrGLFunction<GrGLEndTilingFn> fEndTiling;
334     } fFunctions;
335
336 #if GR_TEST_UTILS
337     // This exists for internal testing.
338     virtual void abandon() const;
339 #endif
340 };
341
342 #endif