2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkFont.h"
12 #include "include/core/SkImageFilter.h"
13 #include "include/core/SkImageInfo.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkPixelRef.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkRefCnt.h"
18 #include "include/core/SkScalar.h"
19 #include "include/effects/SkImageFilters.h"
20 #include "include/effects/SkRuntimeEffect.h"
21 #include "include/utils/SkRandom.h"
22 #include "src/effects/imagefilters/SkRuntimeImageFilter.h"
23 #include "tools/Resources.h"
24 #include "tools/ToolUtils.h"
26 static sk_sp<SkImageFilter> make_filter() {
27 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
29 half4 main(float2 coord) {
30 coord.x += sin(coord.y / 3) * 4;
31 return child.eval(coord);
34 SkRuntimeShaderBuilder builder(std::move(effect));
35 return SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, /*input=*/nullptr);
38 DEF_SIMPLE_GM_BG(rtif_distort, canvas, 500, 750, SK_ColorBLACK) {
39 SkRect clip = SkRect::MakeWH(250, 250);
41 filterPaint.setImageFilter(make_filter());
43 auto draw_layer = [&](SkScalar tx, SkScalar ty, SkMatrix m) {
45 canvas->translate(tx, ty);
46 canvas->clipRect(clip);
48 canvas->saveLayer(nullptr, &filterPaint);
49 const char* str = "The quick brown fox jumped over the lazy dog.";
51 SkFont font(ToolUtils::create_portable_typeface());
52 for (int i = 0; i < 25; ++i) {
53 int x = rand.nextULessThan(500);
54 int y = rand.nextULessThan(500);
56 paint.setColor(ToolUtils::color_to_565(rand.nextBits(24) | 0xFF000000));
57 font.setSize(rand.nextRangeScalar(0, 300));
58 canvas->drawString(str, SkIntToScalar(x), SkIntToScalar(y), font, paint);
64 draw_layer( 0, 0, SkMatrix::I());
65 draw_layer(250, 0, SkMatrix::Scale(0.5f, 0.5f));
66 draw_layer( 0, 250, SkMatrix::RotateDeg(45, {125, 125}));
67 draw_layer(250, 250, SkMatrix::Scale(0.5f, 0.5f) * SkMatrix::RotateDeg(45, {125, 125}));
68 draw_layer( 0, 500, SkMatrix::Skew(-0.5f, 0));
69 SkMatrix p = SkMatrix::I();
71 p.setPerspY(-0.0015f);
72 draw_layer(250, 500, p);
75 DEF_SIMPLE_GM(rtif_unsharp, canvas, 512, 256) {
76 // Similar to "unsharp_rt", which does the entire unsharp filter in a single shader. This uses
77 // the image filter DAG to compute the blurred version, then does the weighted subtraction.
78 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
79 uniform shader content;
80 uniform shader blurred;
81 vec4 main(vec2 coord) {
82 vec4 c = content.eval(coord);
83 vec4 b = blurred.eval(coord);
84 return c + (c - b) * 4;
87 SkRuntimeShaderBuilder builder(std::move(effect));
89 auto image = GetResourceAsImage("images/mandrill_256.png");
90 auto blurredSrc = SkImageFilters::Blur(1, 1, /*input=*/nullptr);
92 const char* childNames[] = { "content", "blurred" };
93 sk_sp<SkImageFilter> childNodes[] = { nullptr, blurredSrc };
95 auto sharpened = SkImageFilters::RuntimeShader(builder, childNames, childNodes, 2);
97 canvas->drawImage(image, 0, 0);
98 canvas->translate(256, 0);
101 paint.setImageFilter(sharpened);
102 canvas->saveLayer({ 0, 0, 256, 256 }, &paint);
103 canvas->drawImage(image, 0, 0);