2 * Copyright 2015 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkData.h"
14 #include "include/core/SkEncodedImageFormat.h"
15 #include "include/core/SkImage.h"
16 #include "include/core/SkImageInfo.h"
17 #include "include/core/SkMatrix.h"
18 #include "include/core/SkPaint.h"
19 #include "include/core/SkPicture.h"
20 #include "include/core/SkPictureRecorder.h"
21 #include "include/core/SkRect.h"
22 #include "include/core/SkRefCnt.h"
23 #include "include/core/SkShader.h"
24 #include "include/core/SkSize.h"
25 #include "include/core/SkString.h"
26 #include "include/core/SkSurface.h"
27 #include "include/core/SkTileMode.h"
28 #include "include/core/SkTypes.h"
32 static void draw_something(SkCanvas* canvas, const SkRect& bounds) {
34 paint.setAntiAlias(true);
35 paint.setColor(SK_ColorRED);
36 paint.setStyle(SkPaint::kStroke_Style);
37 paint.setStrokeWidth(10);
38 canvas->drawRect(bounds, paint);
39 paint.setStyle(SkPaint::kFill_Style);
40 paint.setColor(SK_ColorBLUE);
41 canvas->drawOval(bounds, paint);
44 typedef sk_sp<SkImage> (*ImageMakerProc)(GrRecordingContext*, SkPicture*, const SkImageInfo&);
46 static sk_sp<SkImage> make_raster(GrRecordingContext*,
48 const SkImageInfo& info) {
49 auto surface(SkSurface::MakeRaster(info));
50 surface->getCanvas()->clear(0);
51 surface->getCanvas()->drawPicture(pic);
52 return surface->makeImageSnapshot();
55 static sk_sp<SkImage> make_texture(GrRecordingContext* ctx,
57 const SkImageInfo& info) {
61 auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
65 surface->getCanvas()->clear(0);
66 surface->getCanvas()->drawPicture(pic);
67 return surface->makeImageSnapshot();
70 static sk_sp<SkImage> make_pict_gen(GrRecordingContext*,
72 const SkImageInfo& info) {
73 return SkImage::MakeFromPicture(sk_ref_sp(pic), info.dimensions(), nullptr, nullptr,
74 SkImage::BitDepth::kU8,
75 SkColorSpace::MakeSRGB());
78 static sk_sp<SkImage> make_encode_gen(GrRecordingContext* ctx,
80 const SkImageInfo& info) {
81 sk_sp<SkImage> src(make_raster(ctx, pic, info));
85 sk_sp<SkData> encoded = src->encodeToData(SkEncodedImageFormat::kPNG, 100);
89 return SkImage::MakeFromEncoded(std::move(encoded));
92 const ImageMakerProc gProcs[] = {
100 * Exercise drawing pictures inside an image, showing that the image version is pixelated
101 * (correctly) when it is inside an image.
103 class ImageShaderGM : public skiagm::GM {
104 sk_sp<SkPicture> fPicture;
110 SkString onShortName() override {
111 return SkString("image-shader");
114 SkISize onISize() override {
115 return SkISize::Make(850, 450);
118 void onOnceBeforeDraw() override {
119 const SkRect bounds = SkRect::MakeWH(100, 100);
120 SkPictureRecorder recorder;
121 draw_something(recorder.beginRecording(bounds), bounds);
122 fPicture = recorder.finishRecordingAsPicture();
125 void testImage(SkCanvas* canvas, SkImage* image) {
126 SkAutoCanvasRestore acr(canvas, true);
128 canvas->drawImage(image, 0, 0);
129 canvas->translate(0, 120);
131 const SkTileMode tile = SkTileMode::kRepeat;
132 const SkMatrix localM = SkMatrix::Translate(-50, -50);
134 paint.setShader(image->makeShader(tile, tile, SkSamplingOptions(), &localM));
135 paint.setAntiAlias(true);
136 canvas->drawCircle(50, 50, 50, paint);
139 void onDraw(SkCanvas* canvas) override {
140 canvas->translate(20, 20);
142 const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
144 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
145 sk_sp<SkImage> image(gProcs[i](canvas->recordingContext(), fPicture.get(), info));
147 this->testImage(canvas, image.get());
149 canvas->translate(120, 0);
154 using INHERITED = skiagm::GM;
156 DEF_GM( return new ImageShaderGM; )
158 //////////////////////////////////////////////////////////////////////////////////////////////
160 #include "tools/ToolUtils.h"
162 static sk_sp<SkImage> make_checker_img(int w, int h, SkColor c0, SkColor c1, int size) {
163 SkBitmap bm = ToolUtils::create_checkerboard_bitmap(w, h, c0, c1, size);
168 DEF_SIMPLE_GM(drawimage_sampling, canvas, 500, 500) {
169 constexpr int N = 256;
170 constexpr float kScale = 1.0f/6;
171 const SkRect dst = {0, 0, kScale*N, kScale*N};
173 auto img = make_checker_img(N, N, SK_ColorBLACK, SK_ColorWHITE, 7)->withDefaultMipmaps();
174 const SkRect src = SkRect::MakeIWH(img->width(), img->height());
176 SkMatrix mx = SkMatrix::RectToRect(src, dst);
180 for (auto mm : {SkMipmapMode::kNone, SkMipmapMode::kNearest, SkMipmapMode::kLinear}) {
181 for (auto fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) {
182 SkSamplingOptions sampling(fm, mm);
188 canvas->drawImage(img.get(), 0, 0, sampling);
191 canvas->translate(dst.width() + 4, 0);
193 paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &mx));
194 canvas->drawRect(dst, paint);
196 canvas->translate(dst.width() + 4, 0);
198 canvas->drawImageRect(img.get(), src, dst, sampling, nullptr,
199 SkCanvas::kFast_SrcRectConstraint);
202 canvas->translate(0, dst.height() + 8);
208 // Test case for skbug.com/12685 (texture-backed image shaders silently fail drawing to CPU canvas)
209 DEF_SIMPLE_GM(textureimage_and_shader, canvas, 100, 50) {
210 canvas->clear(SK_ColorGREEN);
212 sk_sp<SkImage> image;
213 if (canvas->getSurface()) {
214 image = canvas->getSurface()->makeImageSnapshot();
215 canvas->clear(SK_ColorRED);
217 auto greenSurface = SkSurface::MakeRasterN32Premul(50, 50);
218 greenSurface->getCanvas()->clear(SK_ColorGREEN);
219 image = greenSurface->makeImageSnapshot();
222 // At this point, 'image' contains a green image. If our original canvas is GPU-backed, then
223 // the snapped image will be a (GPU) texture. We will try to draw that image to a non-GPU
224 // surface, to ensure that we get automatic read-back. If all goes well, we will get a pure
225 // green result. If either draw fails, we'll get red (most likely).
227 auto surface = SkSurface::MakeRasterN32Premul(50, 50);
229 // First, use drawImage:
230 surface->getCanvas()->clear(SK_ColorRED);
231 surface->getCanvas()->drawImage(image, 0, 0);
232 canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
234 // Now, use an image shader:
236 paint.setShader(image->makeShader(SkSamplingOptions()));
237 surface->getCanvas()->clear(SK_ColorRED);
238 surface->getCanvas()->drawPaint(paint);
239 canvas->drawImage(surface->makeImageSnapshot(), 50, 0);