Update rive-cpp to 2.0 version
[platform/core/uifw/rive-tizen.git] / submodule / skia / gm / image_shader.cpp
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkData.h"
14 #include "include/core/SkEncodedImageFormat.h"
15 #include "include/core/SkImage.h"
16 #include "include/core/SkImageInfo.h"
17 #include "include/core/SkMatrix.h"
18 #include "include/core/SkPaint.h"
19 #include "include/core/SkPicture.h"
20 #include "include/core/SkPictureRecorder.h"
21 #include "include/core/SkRect.h"
22 #include "include/core/SkRefCnt.h"
23 #include "include/core/SkShader.h"
24 #include "include/core/SkSize.h"
25 #include "include/core/SkString.h"
26 #include "include/core/SkSurface.h"
27 #include "include/core/SkTileMode.h"
28 #include "include/core/SkTypes.h"
29
30 #include <utility>
31
32 static void draw_something(SkCanvas* canvas, const SkRect& bounds) {
33     SkPaint paint;
34     paint.setAntiAlias(true);
35     paint.setColor(SK_ColorRED);
36     paint.setStyle(SkPaint::kStroke_Style);
37     paint.setStrokeWidth(10);
38     canvas->drawRect(bounds, paint);
39     paint.setStyle(SkPaint::kFill_Style);
40     paint.setColor(SK_ColorBLUE);
41     canvas->drawOval(bounds, paint);
42 }
43
44 typedef sk_sp<SkImage> (*ImageMakerProc)(GrRecordingContext*, SkPicture*, const SkImageInfo&);
45
46 static sk_sp<SkImage> make_raster(GrRecordingContext*,
47                                   SkPicture* pic,
48                                   const SkImageInfo& info) {
49     auto surface(SkSurface::MakeRaster(info));
50     surface->getCanvas()->clear(0);
51     surface->getCanvas()->drawPicture(pic);
52     return surface->makeImageSnapshot();
53 }
54
55 static sk_sp<SkImage> make_texture(GrRecordingContext* ctx,
56                                    SkPicture* pic,
57                                    const SkImageInfo& info) {
58     if (!ctx) {
59         return nullptr;
60     }
61     auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
62     if (!surface) {
63         return nullptr;
64     }
65     surface->getCanvas()->clear(0);
66     surface->getCanvas()->drawPicture(pic);
67     return surface->makeImageSnapshot();
68 }
69
70 static sk_sp<SkImage> make_pict_gen(GrRecordingContext*,
71                                     SkPicture* pic,
72                                     const SkImageInfo& info) {
73     return SkImage::MakeFromPicture(sk_ref_sp(pic), info.dimensions(), nullptr, nullptr,
74                                     SkImage::BitDepth::kU8,
75                                     SkColorSpace::MakeSRGB());
76 }
77
78 static sk_sp<SkImage> make_encode_gen(GrRecordingContext* ctx,
79                                       SkPicture* pic,
80                                       const SkImageInfo& info) {
81     sk_sp<SkImage> src(make_raster(ctx, pic, info));
82     if (!src) {
83         return nullptr;
84     }
85     sk_sp<SkData> encoded = src->encodeToData(SkEncodedImageFormat::kPNG, 100);
86     if (!encoded) {
87         return nullptr;
88     }
89     return SkImage::MakeFromEncoded(std::move(encoded));
90 }
91
92 const ImageMakerProc gProcs[] = {
93     make_raster,
94     make_texture,
95     make_pict_gen,
96     make_encode_gen,
97 };
98
99 /*
100  *  Exercise drawing pictures inside an image, showing that the image version is pixelated
101  *  (correctly) when it is inside an image.
102  */
103 class ImageShaderGM : public skiagm::GM {
104     sk_sp<SkPicture> fPicture;
105
106 public:
107     ImageShaderGM() {}
108
109 protected:
110     SkString onShortName() override {
111         return SkString("image-shader");
112     }
113
114     SkISize onISize() override {
115         return SkISize::Make(850, 450);
116     }
117
118     void onOnceBeforeDraw() override {
119         const SkRect bounds = SkRect::MakeWH(100, 100);
120         SkPictureRecorder recorder;
121         draw_something(recorder.beginRecording(bounds), bounds);
122         fPicture = recorder.finishRecordingAsPicture();
123     }
124
125     void testImage(SkCanvas* canvas, SkImage* image) {
126         SkAutoCanvasRestore acr(canvas, true);
127
128         canvas->drawImage(image, 0, 0);
129         canvas->translate(0, 120);
130
131         const SkTileMode tile = SkTileMode::kRepeat;
132         const SkMatrix localM = SkMatrix::Translate(-50, -50);
133         SkPaint paint;
134         paint.setShader(image->makeShader(tile, tile, SkSamplingOptions(), &localM));
135         paint.setAntiAlias(true);
136         canvas->drawCircle(50, 50, 50, paint);
137     }
138
139     void onDraw(SkCanvas* canvas) override {
140         canvas->translate(20, 20);
141
142         const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
143
144         for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
145             sk_sp<SkImage> image(gProcs[i](canvas->recordingContext(), fPicture.get(), info));
146             if (image) {
147                 this->testImage(canvas, image.get());
148             }
149             canvas->translate(120, 0);
150         }
151     }
152
153 private:
154     using INHERITED = skiagm::GM;
155 };
156 DEF_GM( return new ImageShaderGM; )
157
158 //////////////////////////////////////////////////////////////////////////////////////////////
159
160 #include "tools/ToolUtils.h"
161
162 static sk_sp<SkImage> make_checker_img(int w, int h, SkColor c0, SkColor c1, int size) {
163     SkBitmap bm = ToolUtils::create_checkerboard_bitmap(w, h, c0, c1, size);
164     bm.setImmutable();
165     return bm.asImage();
166 }
167
168 DEF_SIMPLE_GM(drawimage_sampling, canvas, 500, 500) {
169     constexpr int N = 256;
170     constexpr float kScale = 1.0f/6;
171     const SkRect dst = {0, 0, kScale*N, kScale*N};
172
173     auto img = make_checker_img(N, N, SK_ColorBLACK, SK_ColorWHITE, 7)->withDefaultMipmaps();
174     const SkRect src = SkRect::MakeIWH(img->width(), img->height());
175
176     SkMatrix mx = SkMatrix::RectToRect(src, dst);
177
178     SkPaint paint;
179
180     for (auto mm : {SkMipmapMode::kNone, SkMipmapMode::kNearest, SkMipmapMode::kLinear}) {
181         for (auto fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) {
182             SkSamplingOptions sampling(fm, mm);
183
184             canvas->save();
185
186             canvas->save();
187             canvas->concat(mx);
188             canvas->drawImage(img.get(), 0, 0, sampling);
189             canvas->restore();
190
191             canvas->translate(dst.width() + 4, 0);
192
193             paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &mx));
194             canvas->drawRect(dst, paint);
195
196             canvas->translate(dst.width() + 4, 0);
197
198             canvas->drawImageRect(img.get(), src, dst, sampling, nullptr,
199                                   SkCanvas::kFast_SrcRectConstraint);
200             canvas->restore();
201
202             canvas->translate(0, dst.height() + 8);
203         }
204     }
205
206 }
207
208 // Test case for skbug.com/12685 (texture-backed image shaders silently fail drawing to CPU canvas)
209 DEF_SIMPLE_GM(textureimage_and_shader, canvas, 100, 50) {
210     canvas->clear(SK_ColorGREEN);
211
212     sk_sp<SkImage> image;
213     if (canvas->getSurface()) {
214         image = canvas->getSurface()->makeImageSnapshot();
215         canvas->clear(SK_ColorRED);
216     } else {
217         auto greenSurface = SkSurface::MakeRasterN32Premul(50, 50);
218         greenSurface->getCanvas()->clear(SK_ColorGREEN);
219         image = greenSurface->makeImageSnapshot();
220     }
221
222     // At this point, 'image' contains a green image. If our original canvas is GPU-backed, then
223     // the snapped image will be a (GPU) texture. We will try to draw that image to a non-GPU
224     // surface, to ensure that we get automatic read-back. If all goes well, we will get a pure
225     // green result. If either draw fails, we'll get red (most likely).
226
227     auto surface = SkSurface::MakeRasterN32Premul(50, 50);
228
229     // First, use drawImage:
230     surface->getCanvas()->clear(SK_ColorRED);
231     surface->getCanvas()->drawImage(image, 0, 0);
232     canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
233
234     // Now, use an image shader:
235     SkPaint paint;
236     paint.setShader(image->makeShader(SkSamplingOptions()));
237     surface->getCanvas()->clear(SK_ColorRED);
238     surface->getCanvas()->drawPaint(paint);
239     canvas->drawImage(surface->makeImageSnapshot(), 50, 0);
240 }