1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=53da0295972a418cbc9607bbb17feaa8
5 REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
6 void draw(SkCanvas* canvas) {
7 SkPaint paint1, paint2;
8 paint1.setShader(SkShaders::Empty());
9 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
10 paint2.setShader(paint1.refShader());
11 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");