2 * Copyright 2018 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
10 #include "bench/Benchmark.h"
11 #include "include/core/SkCanvas.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkImage.h"
14 #include "include/core/SkSurface.h"
15 #include "include/gpu/GrDirectContext.h"
16 #include "include/private/SkTemplates.h"
17 #include "include/utils/SkRandom.h"
19 enum class ClampingMode {
20 // Submit image set entries with the fast constraint
22 // Submit image set entries with the strict constraint
24 // Submit non-right/bottom tiles as fast, the bottom-right corner as strict, and bottom or right
25 // edge tiles as strict with geometry modification to match content area. These will be
26 // submitted from left-to-right, top-to-bottom so will necessarily be split into many batches.
27 kChromeTiling_RowMajor,
28 // As above, but group all fast tiles first, then bottom and right edge tiles in a second batch.
32 enum class TransformMode {
33 // Tiles will be axis aligned on integer pixels
35 // Subpixel, tiles will be axis aligned but adjusted to subpixel coordinates
37 // Rotated, tiles will be rotated globally; they won't overlap but their device space bounds may
39 // Perspective, tiles will have global perspective
44 * Simulates drawing layers images in a grid a la a tile based compositor.
46 class CompositingImages : public Benchmark {
48 CompositingImages(SkISize imageSize, SkISize tileSize, SkISize tileGridSize,
49 ClampingMode clampMode, TransformMode transformMode, int layerCnt)
50 : fImageSize(imageSize)
52 , fTileGridSize(tileGridSize)
53 , fClampMode(clampMode)
54 , fTransformMode(transformMode)
55 , fLayerCnt(layerCnt) {
56 fName.appendf("compositing_images_tile_size_%dx%d_grid_%dx%d_layers_%d",
57 fTileSize.fWidth, fTileSize.fHeight, fTileGridSize.fWidth,
58 fTileGridSize.fHeight, fLayerCnt);
59 if (imageSize != tileSize) {
60 fName.appendf("_image_%dx%d", imageSize.fWidth, imageSize.fHeight);
63 case ClampingMode::kAlwaysFast:
64 fName.append("_fast");
66 case ClampingMode::kAlwaysStrict:
67 fName.append("_strict");
69 case ClampingMode::kChromeTiling_RowMajor:
70 fName.append("_chrome");
72 case ClampingMode::kChromeTiling_Optimal:
73 fName.append("_chrome_optimal");
76 switch(transformMode) {
77 case TransformMode::kNone:
79 case TransformMode::kSubpixel:
80 fName.append("_subpixel");
82 case TransformMode::kRotated:
83 fName.append("_rotated");
85 case TransformMode::kPerspective:
86 fName.append("_persp");
91 bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
94 const char* onGetName() override { return fName.c_str(); }
96 void onPerCanvasPreDraw(SkCanvas* canvas) override {
97 // Use image size, which may be larger than the tile size (emulating how Chrome specifies
99 auto ii = SkImageInfo::Make(fImageSize.fWidth, fImageSize.fHeight, kRGBA_8888_SkColorType,
100 kPremul_SkAlphaType, nullptr);
102 int numImages = fLayerCnt * fTileGridSize.fWidth * fTileGridSize.fHeight;
103 fImages = std::make_unique<sk_sp<SkImage>[]>(numImages);
104 for (int i = 0; i < numImages; ++i) {
105 auto surf = canvas->makeSurface(ii);
106 SkColor color = random.nextU();
107 surf->getCanvas()->clear(color);
109 paint.setColor(~color);
110 paint.setBlendMode(SkBlendMode::kSrc);
111 // While the image may be bigger than fTileSize, prepare its content as if fTileSize
112 // is what will be visible.
113 surf->getCanvas()->drawRect(
114 SkRect::MakeLTRB(3, 3, fTileSize.fWidth - 3, fTileSize.fHeight - 3), paint);
115 fImages[i] = surf->makeImageSnapshot();
119 void onPerCanvasPostDraw(SkCanvas*) override { fImages.reset(); }
121 void onDraw(int loops, SkCanvas* canvas) override {
123 paint.setAntiAlias(true);
124 SkSamplingOptions sampling(SkFilterMode::kLinear);
127 canvas->concat(this->getTransform());
129 for (int loop = 0; loop < loops; ++loop) {
130 for (int l = 0; l < fLayerCnt; ++l) {
131 SkAutoTArray<SkCanvas::ImageSetEntry> set(
132 fTileGridSize.fWidth * fTileGridSize.fHeight);
134 if (fClampMode == ClampingMode::kAlwaysFast ||
135 fClampMode == ClampingMode::kAlwaysStrict) {
136 // Simple 2D for loop, submit everything as a single batch
138 for (int y = 0; y < fTileGridSize.fHeight; ++y) {
139 for (int x = 0; x < fTileGridSize.fWidth; ++x) {
140 set[i++] = this->getEntry(x, y, l);
144 SkCanvas::SrcRectConstraint constraint =
145 fClampMode == ClampingMode::kAlwaysFast
146 ? SkCanvas::kFast_SrcRectConstraint
147 : SkCanvas::kStrict_SrcRectConstraint;
148 canvas->experimental_DrawEdgeAAImageSet(set.get(), i, nullptr, nullptr,
149 sampling, &paint, constraint);
150 } else if (fClampMode == ClampingMode::kChromeTiling_RowMajor) {
151 // Same tile order, but break batching between fast and strict sections, and
152 // adjust bottom and right tiles to encode content area distinct from src rect.
154 for (int y = 0; y < fTileGridSize.fHeight - 1; ++y) {
156 for (int x = 0; x < fTileGridSize.fWidth - 1; ++x) {
157 set[i++] = this->getEntry(x, y, l);
159 // Flush "fast" horizontal row
160 canvas->experimental_DrawEdgeAAImageSet(set.get() + rowStart,
161 fTileGridSize.fWidth - 1, nullptr, nullptr, sampling, &paint,
162 SkCanvas::kFast_SrcRectConstraint);
163 // Then flush a single adjusted entry for the right edge
165 set[i++] = this->getAdjustedEntry(fTileGridSize.fWidth - 1, y, l, dstQuad);
166 canvas->experimental_DrawEdgeAAImageSet(
167 set.get() + fTileGridSize.fWidth - 1, 1, dstQuad, nullptr, sampling,
168 &paint, SkCanvas::kStrict_SrcRectConstraint);
170 // For last row, accumulate it as a single strict batch
172 SkAutoTArray<SkPoint> dstQuads(4 * (fTileGridSize.fWidth - 1));
173 for (int x = 0; x < fTileGridSize.fWidth - 1; ++x) {
174 set[i++] = this->getAdjustedEntry(x, fTileGridSize.fHeight - 1, l,
175 dstQuads.get() + x * 4);
177 // The corner can use conventional strict mode without geometric adjustment
178 set[i++] = this->getEntry(
179 fTileGridSize.fWidth - 1, fTileGridSize.fHeight - 1, l);
180 canvas->experimental_DrawEdgeAAImageSet(set.get() + rowStart,
181 fTileGridSize.fWidth, dstQuads.get(), nullptr, sampling, &paint,
182 SkCanvas::kStrict_SrcRectConstraint);
184 SkASSERT(fClampMode == ClampingMode::kChromeTiling_Optimal);
186 // Interior fast tiles
187 for (int y = 0; y < fTileGridSize.fHeight - 1; ++y) {
188 for (int x = 0; x < fTileGridSize.fWidth - 1; ++x) {
189 set[i++] = this->getEntry(x, y, l);
192 canvas->experimental_DrawEdgeAAImageSet(set.get(), i, nullptr, nullptr,
194 SkCanvas::kFast_SrcRectConstraint);
198 SkAutoTArray<SkPoint> dstQuads(
199 4 * (fTileGridSize.fWidth + fTileGridSize.fHeight - 2));
200 for (int y = 0; y < fTileGridSize.fHeight - 1; ++y) {
201 set[i++] = this->getAdjustedEntry(fTileGridSize.fWidth - 1, y, l,
202 dstQuads.get() + y * 4);
204 canvas->experimental_DrawEdgeAAImageSet(set.get() + strictStart,
205 i - strictStart, dstQuads.get(), nullptr, sampling, &paint,
206 SkCanvas::kStrict_SrcRectConstraint);
207 int quadStart = 4 * (fTileGridSize.fHeight - 1);
209 for (int x = 0; x < fTileGridSize.fWidth - 1; ++x) {
210 set[i++] = this->getAdjustedEntry(x, fTileGridSize.fHeight - 1, l,
211 dstQuads.get() + quadStart + x * 4);
213 set[i++] = this->getEntry(
214 fTileGridSize.fWidth - 1, fTileGridSize.fHeight - 1, l);
215 canvas->experimental_DrawEdgeAAImageSet(set.get() + strictStart,
216 i - strictStart, dstQuads.get() + quadStart, nullptr, sampling, &paint,
217 SkCanvas::kStrict_SrcRectConstraint);
220 // Prevent any batching between composited "frames".
221 auto surface = canvas->getSurface();
230 SkMatrix getTransform() const {
232 switch(fTransformMode) {
233 case TransformMode::kNone:
236 case TransformMode::kSubpixel:
237 m.setTranslate(0.5f, 0.5f);
239 case TransformMode::kRotated:
242 case TransformMode::kPerspective: {
245 m.setSkewX(SkIntToScalar(8) / 25);
252 SkIPoint onGetSize() override {
253 SkRect size = SkRect::MakeWH(1.25f * fTileSize.fWidth * fTileGridSize.fWidth,
254 1.25f * fTileSize.fHeight * fTileGridSize.fHeight);
255 this->getTransform().mapRect(&size);
256 return SkIPoint::Make(SkScalarCeilToInt(size.width()), SkScalarCeilToInt(size.height()));
259 unsigned getEdgeFlags(int x, int y) const {
260 unsigned flags = SkCanvas::kNone_QuadAAFlags;
262 flags |= SkCanvas::kLeft_QuadAAFlag;
263 } else if (x == fTileGridSize.fWidth - 1) {
264 flags |= SkCanvas::kRight_QuadAAFlag;
268 flags |= SkCanvas::kTop_QuadAAFlag;
269 } else if (y == fTileGridSize.fHeight - 1) {
270 flags |= SkCanvas::kBottom_QuadAAFlag;
275 SkCanvas::ImageSetEntry getEntry(int x, int y, int layer) const {
277 fTileGridSize.fWidth * fTileGridSize.fHeight * layer + fTileGridSize.fWidth * y + x;
278 SkRect srcRect = SkRect::Make(fTileSize);
279 // Make a non-identity transform between src and dst so bilerp isn't disabled.
280 float dstWidth = srcRect.width() * 1.25f;
281 float dstHeight = srcRect.height() * 1.25f;
282 SkRect dstRect = SkRect::MakeXYWH(dstWidth * x, dstHeight * y, dstWidth, dstHeight);
283 return SkCanvas::ImageSetEntry(fImages[imageIdx], srcRect, dstRect, 1.f,
284 this->getEdgeFlags(x, y));
287 SkCanvas::ImageSetEntry getAdjustedEntry(int x, int y, int layer, SkPoint dstQuad[4]) const {
288 SkASSERT(x == fTileGridSize.fWidth - 1 || y == fTileGridSize.fHeight - 1);
290 SkCanvas::ImageSetEntry entry = this->getEntry(x, y, layer);
291 SkRect contentRect = SkRect::Make(fImageSize);
292 if (x == fTileGridSize.fWidth - 1) {
293 // Right edge, so restrict horizontal content to tile width
294 contentRect.fRight = fTileSize.fWidth;
296 if (y == fTileGridSize.fHeight - 1) {
297 // Bottom edge, so restrict vertical content to tile height
298 contentRect.fBottom = fTileSize.fHeight;
301 SkMatrix srcToDst = SkMatrix::RectToRect(entry.fSrcRect, entry.fDstRect);
303 // Story entry's dstRect into dstQuad, and use contentRect and contentDst as its src and dst
304 entry.fDstRect.toQuad(dstQuad);
305 entry.fSrcRect = contentRect;
306 entry.fDstRect = srcToDst.mapRect(contentRect);
307 entry.fHasClip = true;
312 std::unique_ptr<sk_sp<SkImage>[]> fImages;
316 SkISize fTileGridSize;
317 ClampingMode fClampMode;
318 TransformMode fTransformMode;
321 using INHERITED = Benchmark;
324 // Subpixel = false; all of the draw commands align with integer pixels so AA will be automatically
325 // turned off within the operation
326 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kNone, 1));
327 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 1));
328 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 1));
330 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kNone, 4));
331 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 4));
332 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 4));
334 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kNone, 16));
335 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 16));
336 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kNone, 16));
338 // Subpixel = true; force the draw commands to not align with pixels exactly so AA remains on
339 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 1));
340 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 1));
341 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 1));
343 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 4));
344 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 4));
345 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 4));
347 DEF_BENCH(return new CompositingImages({256, 256}, {256, 256}, {8, 8}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 16));
348 DEF_BENCH(return new CompositingImages({512, 512}, {512, 512}, {4, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 16));
349 DEF_BENCH(return new CompositingImages({1024, 512}, {1024, 512}, {2, 4}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 16));
351 // Test different tiling scenarios inspired by Chrome's compositor
352 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysFast, TransformMode::kNone, 1));
353 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysStrict, TransformMode::kNone, 1));
354 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_RowMajor, TransformMode::kNone, 1));
355 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_Optimal, TransformMode::kNone, 1));
357 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysFast, TransformMode::kSubpixel, 1));
358 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysStrict, TransformMode::kSubpixel, 1));
359 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_RowMajor, TransformMode::kSubpixel, 1));
360 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_Optimal, TransformMode::kSubpixel, 1));
362 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysFast, TransformMode::kRotated, 1));
363 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysStrict, TransformMode::kRotated, 1));
364 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_RowMajor, TransformMode::kRotated, 1));
365 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_Optimal, TransformMode::kRotated, 1));
367 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysFast, TransformMode::kPerspective, 1));
368 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kAlwaysStrict, TransformMode::kPerspective, 1));
369 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_RowMajor, TransformMode::kPerspective, 1));
370 DEF_BENCH(return new CompositingImages({512, 512}, {380, 380}, {5, 5}, ClampingMode::kChromeTiling_Optimal, TransformMode::kPerspective, 1));