1 #include "rive/importers/state_machine_event_importer.hpp"
2 #include "rive/animation/state_machine_event.hpp"
6 StateMachineEventImporter::StateMachineEventImporter(StateMachineEvent* event) :
7 m_StateMachineEvent(event) {}
9 void StateMachineEventImporter::addInputChange(EventInputChange* change) {
10 m_StateMachineEvent->addInputChange(change);
13 StatusCode StateMachineEventImporter::resolve() { return StatusCode::Ok; }