1 #include "rive/animation/state_machine_input.hpp"
2 #include "rive/importers/import_stack.hpp"
3 #include "rive/importers/state_machine_importer.hpp"
4 #include "rive/generated/animation/state_machine_base.hpp"
8 StatusCode StateMachineInput::onAddedDirty(CoreContext* context) { return StatusCode::Ok; }
10 StatusCode StateMachineInput::onAddedClean(CoreContext* context) { return StatusCode::Ok; }
12 StatusCode StateMachineInput::import(ImportStack& importStack) {
13 auto stateMachineImporter = importStack.latest<StateMachineImporter>(StateMachineBase::typeKey);
14 if (stateMachineImporter == nullptr) {
15 return StatusCode::MissingObject;
17 // WOW -- we're handing off ownership of this!
18 stateMachineImporter->addInput(std::unique_ptr<StateMachineInput>(this));
19 return Super::import(importStack);