1 #ifndef _RIVE_WEIGHT_HPP_
2 #define _RIVE_WEIGHT_HPP_
3 #include "rive/generated/bones/weight_base.hpp"
4 #include "rive/math/vec2d.hpp"
8 class Weight : public WeightBase {
13 Vec2D& translation() { return m_Translation; }
15 StatusCode onAddedDirty(CoreContext* context) override;
17 static Vec2D deform(Vec2D inPoint,
21 const float* boneTransforms);