1 #ifndef _RIVE_STATE_MACHINE_LAYER_HPP_
2 #define _RIVE_STATE_MACHINE_LAYER_HPP_
3 #include "generated/animation/state_machine_layer_base.hpp"
7 class StateMachineLayer : public StateMachineLayerBase
10 StatusCode onAddedDirty(CoreContext* context) override;
11 StatusCode onAddedClean(CoreContext* context) override;