1 #ifndef _RIVE_BLEND_STATE_DIRECT_INSTANCE_HPP_
2 #define _RIVE_BLEND_STATE_DIRECT_INSTANCE_HPP_
4 #include "animation/blend_state_instance.hpp"
5 #include "animation/blend_state_direct.hpp"
6 #include "animation/blend_animation_direct.hpp"
10 class BlendStateDirectInstance
11 : public BlendStateInstance<BlendStateDirect, BlendAnimationDirect>
14 BlendStateDirectInstance(const BlendStateDirect* blendState);
15 void advance(float seconds, SMIInput** inputs) override;