2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_HAIKU
24 #include "../SDL_sysvideo.h"
29 /* Define a path to window's BWIN data */
34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
35 return ((SDL_BWin*)(window->driverdata));
38 static SDL_INLINE SDL_BApp *_GetBeApp() {
39 return ((SDL_BApp*)be_app);
42 static int _InitWindow(_THIS, SDL_Window *window) {
44 window_look look = B_BORDERED_WINDOW_LOOK;
49 window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
50 window->y + window->h - 1
53 if(window->flags & SDL_WINDOW_FULLSCREEN) {
54 /* TODO: Add support for this flag */
55 printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
57 if(window->flags & SDL_WINDOW_OPENGL) {
58 /* TODO: Add support for this flag */
60 if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
61 flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
63 if(window->flags & SDL_WINDOW_BORDERLESS) {
64 look = B_NO_BORDER_WINDOW_LOOK;
67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
71 window->driverdata = bwin;
72 int32 winID = _GetBeApp()->GetID(window);
78 int BE_CreateWindow(_THIS, SDL_Window *window) {
79 if(_InitWindow(_this, window) == ENOMEM)
82 /* Start window loop */
83 _ToBeWin(window)->Show();
87 int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
89 SDL_BWin *otherBWin = (SDL_BWin*)data;
90 if(!otherBWin->LockLooper())
93 /* Create the new window and initialize its members */
94 window->x = (int)otherBWin->Frame().left;
95 window->y = (int)otherBWin->Frame().top;
96 window->w = (int)otherBWin->Frame().Width();
97 window->h = (int)otherBWin->Frame().Height();
100 if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
101 window->flags |= SDL_WINDOW_RESIZABLE;
104 /* If we are out of memory, return the error code */
105 if(_InitWindow(_this, window) == ENOMEM)
108 /* TODO: Add any other SDL-supported window attributes here */
109 _ToBeWin(window)->SetTitle(otherBWin->Title());
111 /* Start window loop and unlock the other window */
112 _ToBeWin(window)->Show();
114 otherBWin->UnlockLooper();
118 void BE_SetWindowTitle(_THIS, SDL_Window * window) {
119 BMessage msg(BWIN_SET_TITLE);
120 msg.AddString("window-title", window->title);
121 _ToBeWin(window)->PostMessage(&msg);
124 void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
125 /* FIXME: Icons not supported by Haiku */
128 void BE_SetWindowPosition(_THIS, SDL_Window * window) {
129 BMessage msg(BWIN_MOVE_WINDOW);
130 msg.AddInt32("window-x", window->x);
131 msg.AddInt32("window-y", window->y);
132 _ToBeWin(window)->PostMessage(&msg);
135 void BE_SetWindowSize(_THIS, SDL_Window * window) {
136 BMessage msg(BWIN_RESIZE_WINDOW);
137 msg.AddInt32("window-w", window->w - 1);
138 msg.AddInt32("window-h", window->h - 1);
139 _ToBeWin(window)->PostMessage(&msg);
142 void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
143 BMessage msg(BWIN_SET_BORDERED);
144 msg.AddBool("window-border", bordered != SDL_FALSE);
145 _ToBeWin(window)->PostMessage(&msg);
148 void BE_ShowWindow(_THIS, SDL_Window * window) {
149 BMessage msg(BWIN_SHOW_WINDOW);
150 _ToBeWin(window)->PostMessage(&msg);
153 void BE_HideWindow(_THIS, SDL_Window * window) {
154 BMessage msg(BWIN_HIDE_WINDOW);
155 _ToBeWin(window)->PostMessage(&msg);
158 void BE_RaiseWindow(_THIS, SDL_Window * window) {
159 BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
160 _ToBeWin(window)->PostMessage(&msg);
163 void BE_MaximizeWindow(_THIS, SDL_Window * window) {
164 BMessage msg(BWIN_MAXIMIZE_WINDOW);
165 _ToBeWin(window)->PostMessage(&msg);
168 void BE_MinimizeWindow(_THIS, SDL_Window * window) {
169 BMessage msg(BWIN_MINIMIZE_WINDOW);
170 _ToBeWin(window)->PostMessage(&msg);
173 void BE_RestoreWindow(_THIS, SDL_Window * window) {
174 BMessage msg(BWIN_RESTORE_WINDOW);
175 _ToBeWin(window)->PostMessage(&msg);
178 void BE_SetWindowFullscreen(_THIS, SDL_Window * window,
179 SDL_VideoDisplay * display, SDL_bool fullscreen) {
180 /* Haiku tracks all video display information */
181 BMessage msg(BWIN_FULLSCREEN);
182 msg.AddBool("fullscreen", fullscreen);
183 _ToBeWin(window)->PostMessage(&msg);
187 int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
188 /* FIXME: Not Haiku supported */
192 int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
193 /* FIXME: Not Haiku supported */
198 void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
199 /* TODO: Implement this! */
202 void BE_DestroyWindow(_THIS, SDL_Window * window) {
203 _ToBeWin(window)->LockLooper(); /* This MUST be locked */
204 _GetBeApp()->ClearID(_ToBeWin(window));
205 _ToBeWin(window)->Quit();
206 window->driverdata = NULL;
209 SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
210 struct SDL_SysWMinfo *info) {
211 /* FIXME: What is the point of this? What information should be included? */
223 #endif /* SDL_VIDEO_DRIVER_HAIKU */