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lottie: refactor trim object handling
[platform/core/uifw/lottie-player.git]
/
src
/
vector
/
vpathmesure.h
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#ifndef VPATHMESURE_H
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#define VPATHMESURE_H
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#include "vpath.h"
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V_BEGIN_NAMESPACE
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class VPathMesure {
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public:
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void setStart(float start){mStart = start;}
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void setEnd(float end){mEnd = end;}
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VPath trim(const VPath &path);
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private:
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float mStart{0.0f};
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float mEnd{1.0f};
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};
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V_END_NAMESPACE
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#endif // VPATHMESURE_H