1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #ifndef V8_VARIABLES_H_
29 #define V8_VARIABLES_H_
32 #include "interface.h"
37 // The AST refers to variables via VariableProxies - placeholders for the actual
38 // variables. Variables themselves are never directly referred to from the AST,
39 // they are maintained by scopes, and referred to from VariableProxies and Slots
40 // after binding and variable allocation.
42 class Variable: public ZoneObject {
51 // Before and during variable allocation, a variable whose location is
52 // not yet determined. After allocation, a variable looked up as a
53 // property on the global object (and possibly absent). name() is the
54 // variable name, index() is invalid.
57 // A slot in the parameter section on the stack. index() is the
58 // parameter index, counting left-to-right. The receiver is index -1;
59 // the first parameter is index 0.
62 // A slot in the local section on the stack. index() is the variable
63 // index in the stack frame, starting at 0.
66 // An indexed slot in a heap context. index() is the variable index in
67 // the context object on the heap, starting at 0. scope() is the
68 // corresponding scope.
71 // A named slot in a heap context. name() is the variable name in the
72 // context object on the heap, with lookup starting at the current
73 // context. index() is invalid.
77 Variable(Scope* scope,
82 InitializationFlag initialization_flag,
83 Interface* interface = Interface::NewValue());
86 static const char* Mode2String(VariableMode mode);
88 bool IsValidLeftHandSide() { return is_valid_LHS_; }
90 // The source code for an eval() call may refer to a variable that is
91 // in an outer scope about which we don't know anything (it may not
92 // be the global scope). scope() is NULL in that case. Currently the
93 // scope is only used to follow the context chain length.
94 Scope* scope() const { return scope_; }
96 Handle<String> name() const { return name_; }
97 VariableMode mode() const { return mode_; }
98 bool has_forced_context_allocation() const {
99 return force_context_allocation_;
101 void ForceContextAllocation() {
102 ASSERT(mode_ != TEMPORARY);
103 force_context_allocation_ = true;
105 bool is_used() { return is_used_; }
106 void set_is_used(bool flag) { is_used_ = flag; }
108 int initializer_position() { return initializer_position_; }
109 void set_initializer_position(int pos) { initializer_position_ = pos; }
111 bool IsVariable(Handle<String> n) const {
112 return !is_this() && name().is_identical_to(n);
115 bool IsUnallocated() const { return location_ == UNALLOCATED; }
116 bool IsParameter() const { return location_ == PARAMETER; }
117 bool IsStackLocal() const { return location_ == LOCAL; }
118 bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
119 bool IsContextSlot() const { return location_ == CONTEXT; }
120 bool IsLookupSlot() const { return location_ == LOOKUP; }
121 bool IsGlobalObjectProperty() const;
123 bool is_dynamic() const {
124 return (mode_ == DYNAMIC ||
125 mode_ == DYNAMIC_GLOBAL ||
126 mode_ == DYNAMIC_LOCAL);
128 bool is_const_mode() const {
129 return (mode_ == CONST ||
130 mode_ == CONST_HARMONY);
132 bool binding_needs_init() const {
133 return initialization_flag_ == kNeedsInitialization;
136 bool is_this() const { return kind_ == THIS; }
137 bool is_arguments() const { return kind_ == ARGUMENTS; }
139 // True if the variable is named eval and not known to be shadowed.
140 bool is_possibly_eval() const {
141 return IsVariable(FACTORY->eval_symbol());
144 Variable* local_if_not_shadowed() const {
145 ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
146 return local_if_not_shadowed_;
149 void set_local_if_not_shadowed(Variable* local) {
150 local_if_not_shadowed_ = local;
153 Location location() const { return location_; }
154 int index() const { return index_; }
155 InitializationFlag initialization_flag() const {
156 return initialization_flag_;
158 Interface* interface() const { return interface_; }
160 void AllocateTo(Location location, int index) {
161 location_ = location;
165 static int CompareIndex(Variable* const* v, Variable* const* w);
169 Handle<String> name_;
174 int initializer_position_;
176 // If this field is set, this variable references the stored locally bound
177 // variable, but it might be shadowed by variable bindings introduced by
178 // non-strict 'eval' calls between the reference scope (inclusive) and the
179 // binding scope (exclusive).
180 Variable* local_if_not_shadowed_;
182 // Valid as a LHS? (const and this are not valid LHS, for example)
186 bool force_context_allocation_; // set by variable resolver
188 InitializationFlag initialization_flag_;
191 Interface* interface_;
195 } } // namespace v8::internal
197 #endif // V8_VARIABLES_H_