1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef V8_VARIABLES_H_
6 #define V8_VARIABLES_H_
8 #include "src/ast-value-factory.h"
9 #include "src/interface.h"
15 // The AST refers to variables via VariableProxies - placeholders for the actual
16 // variables. Variables themselves are never directly referred to from the AST,
17 // they are maintained by scopes, and referred to from VariableProxies and Slots
18 // after binding and variable allocation.
20 class Variable: public ZoneObject {
29 // Before and during variable allocation, a variable whose location is
30 // not yet determined. After allocation, a variable looked up as a
31 // property on the global object (and possibly absent). name() is the
32 // variable name, index() is invalid.
35 // A slot in the parameter section on the stack. index() is the
36 // parameter index, counting left-to-right. The receiver is index -1;
37 // the first parameter is index 0.
40 // A slot in the local section on the stack. index() is the variable
41 // index in the stack frame, starting at 0.
44 // An indexed slot in a heap context. index() is the variable index in
45 // the context object on the heap, starting at 0. scope() is the
46 // corresponding scope.
49 // A named slot in a heap context. name() is the variable name in the
50 // context object on the heap, with lookup starting at the current
51 // context. index() is invalid.
55 Variable(Scope* scope, const AstRawString* name, VariableMode mode,
56 bool is_valid_ref, Kind kind, InitializationFlag initialization_flag,
57 MaybeAssignedFlag maybe_assigned_flag = kNotAssigned,
58 Interface* interface = Interface::NewValue());
61 static const char* Mode2String(VariableMode mode);
63 bool IsValidReference() { return is_valid_ref_; }
65 // The source code for an eval() call may refer to a variable that is
66 // in an outer scope about which we don't know anything (it may not
67 // be the global scope). scope() is NULL in that case. Currently the
68 // scope is only used to follow the context chain length.
69 Scope* scope() const { return scope_; }
71 Handle<String> name() const { return name_->string(); }
72 const AstRawString* raw_name() const { return name_; }
73 VariableMode mode() const { return mode_; }
74 bool has_forced_context_allocation() const {
75 return force_context_allocation_;
77 void ForceContextAllocation() {
78 ASSERT(mode_ != TEMPORARY);
79 force_context_allocation_ = true;
81 bool is_used() { return is_used_; }
82 void set_is_used() { is_used_ = true; }
83 MaybeAssignedFlag maybe_assigned() const { return maybe_assigned_; }
84 void set_maybe_assigned() { maybe_assigned_ = kMaybeAssigned; }
86 int initializer_position() { return initializer_position_; }
87 void set_initializer_position(int pos) { initializer_position_ = pos; }
89 bool IsVariable(Handle<String> n) const {
90 return !is_this() && name().is_identical_to(n);
93 bool IsUnallocated() const { return location_ == UNALLOCATED; }
94 bool IsParameter() const { return location_ == PARAMETER; }
95 bool IsStackLocal() const { return location_ == LOCAL; }
96 bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
97 bool IsContextSlot() const { return location_ == CONTEXT; }
98 bool IsLookupSlot() const { return location_ == LOOKUP; }
99 bool IsGlobalObjectProperty() const;
101 bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
102 bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
103 bool binding_needs_init() const {
104 return initialization_flag_ == kNeedsInitialization;
107 bool is_this() const { return kind_ == THIS; }
108 bool is_arguments() const { return kind_ == ARGUMENTS; }
110 // True if the variable is named eval and not known to be shadowed.
111 bool is_possibly_eval(Isolate* isolate) const {
112 return IsVariable(isolate->factory()->eval_string());
115 Variable* local_if_not_shadowed() const {
116 ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
117 return local_if_not_shadowed_;
120 void set_local_if_not_shadowed(Variable* local) {
121 local_if_not_shadowed_ = local;
124 Location location() const { return location_; }
125 int index() const { return index_; }
126 InitializationFlag initialization_flag() const {
127 return initialization_flag_;
129 Interface* interface() const { return interface_; }
131 void AllocateTo(Location location, int index) {
132 location_ = location;
136 static int CompareIndex(Variable* const* v, Variable* const* w);
140 const AstRawString* name_;
145 int initializer_position_;
147 // If this field is set, this variable references the stored locally bound
148 // variable, but it might be shadowed by variable bindings introduced by
149 // sloppy 'eval' calls between the reference scope (inclusive) and the
150 // binding scope (exclusive).
151 Variable* local_if_not_shadowed_;
153 // Valid as a reference? (const and this are not valid, for example)
157 bool force_context_allocation_; // set by variable resolver
159 InitializationFlag initialization_flag_;
160 MaybeAssignedFlag maybe_assigned_;
163 Interface* interface_;
167 } } // namespace v8::internal
169 #endif // V8_VARIABLES_H_