2 * uterm - Linux User-Space Terminal
4 * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@googlemail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files
8 * (the "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #define EGL_EGLEXT_PROTOTYPES
31 #define GL_GLEXT_PROTOTYPES
34 #include <EGL/eglext.h>
38 #include <GLES2/gl2.h>
39 #include <GLES2/gl2ext.h>
46 #include <xf86drmMode.h>
49 #include "static_gl.h"
50 #include "uterm_drm_shared_internal.h"
51 #include "uterm_drm3d_internal.h"
52 #include "uterm_video.h"
53 #include "uterm_video_internal.h"
55 #define LOG_SUBSYSTEM "uterm_drm3d_render"
57 extern const char *gl_static_fill_vert;
58 extern const char *gl_static_fill_frag;
59 extern const char *gl_static_blend_vert;
60 extern const char *gl_static_blend_frag;
61 extern const char *gl_static_blit_vert;
62 extern const char *gl_static_blit_frag;
64 static int init_shaders(struct uterm_video *video)
66 struct uterm_drm3d_video *v3d = uterm_drm_video_get_data(video);
68 char *fill_attr[] = { "position", "color" };
69 char *blend_attr[] = { "position", "texture_position" };
70 char *blit_attr[] = { "position", "texture_position" };
74 else if (v3d->sinit == 2)
79 ret = gl_shader_new(&v3d->fill_shader, gl_static_fill_vert,
80 gl_static_fill_frag, fill_attr, 2, log_llog);
84 v3d->uni_fill_proj = gl_shader_get_uniform(v3d->fill_shader,
87 ret = gl_shader_new(&v3d->blend_shader, gl_static_blend_vert,
88 gl_static_blend_frag, blend_attr, 2, log_llog);
92 v3d->uni_blend_proj = gl_shader_get_uniform(v3d->blend_shader,
94 v3d->uni_blend_tex = gl_shader_get_uniform(v3d->blend_shader,
96 v3d->uni_blend_fgcol = gl_shader_get_uniform(v3d->blend_shader,
98 v3d->uni_blend_bgcol = gl_shader_get_uniform(v3d->blend_shader,
101 ret = gl_shader_new(&v3d->blit_shader, gl_static_blit_vert,
102 gl_static_blit_frag, blit_attr, 2, log_llog);
106 v3d->uni_blit_proj = gl_shader_get_uniform(v3d->blit_shader,
108 v3d->uni_blit_tex = gl_shader_get_uniform(v3d->blit_shader,
111 gl_tex_new(&v3d->tex, 1);
117 void uterm_drm3d_deinit_shaders(struct uterm_video *video)
119 struct uterm_drm3d_video *v3d = uterm_drm_video_get_data(video);
125 gl_tex_free(&v3d->tex, 1);
126 gl_shader_unref(v3d->blit_shader);
127 gl_shader_unref(v3d->blend_shader);
128 gl_shader_unref(v3d->fill_shader);
131 int uterm_drm3d_display_blit(struct uterm_display *disp,
132 const struct uterm_video_buffer *buf,
133 unsigned int x, unsigned int y)
135 struct uterm_drm3d_video *v3d;
136 unsigned int sw, sh, tmp, width, height, i;
138 float vertices[6 * 2], texpos[6 * 2];
140 uint8_t *packed, *src, *dst;
142 if (!buf || buf->format != UTERM_FORMAT_XRGB32)
145 v3d = uterm_drm_video_get_data(disp->video);
146 ret = uterm_drm3d_display_use(disp, NULL);
149 ret = init_shaders(disp->video);
153 sw = uterm_drm_mode_get_width(disp->current_mode);
154 sh = uterm_drm_mode_get_height(disp->current_mode);
184 tmp = x + buf->width;
185 if (tmp < x || x >= sw)
192 tmp = y + buf->height;
193 if (tmp < y || y >= sh)
198 height = buf->height;
200 glViewport(x, sh - y - height, width, height);
203 gl_shader_use(v3d->blit_shader);
206 glUniformMatrix4fv(v3d->uni_blit_proj, 1, GL_FALSE, mat);
208 glActiveTexture(GL_TEXTURE0);
209 glBindTexture(GL_TEXTURE_2D, v3d->tex);
210 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
212 if (v3d->supports_rowlen) {
213 glPixelStorei(GL_UNPACK_ROW_LENGTH, buf->stride / 4);
214 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
215 GL_BGRA_EXT, GL_UNSIGNED_BYTE, buf->data);
216 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
217 } else if (buf->stride == width) {
218 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
219 GL_BGRA_EXT, GL_UNSIGNED_BYTE, buf->data);
221 packed = malloc(width * height);
227 for (i = 0; i < height; ++i) {
228 memcpy(dst, src, width * 4);
233 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
234 GL_BGRA_EXT, GL_UNSIGNED_BYTE, packed);
239 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
240 glUniform1i(v3d->uni_blit_tex, 0);
242 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
243 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texpos);
244 glEnableVertexAttribArray(0);
245 glEnableVertexAttribArray(1);
246 glDrawArrays(GL_TRIANGLES, 0, 6);
247 glDisableVertexAttribArray(0);
248 glDisableVertexAttribArray(1);
250 if (gl_has_error(v3d->blit_shader)) {
251 log_warning("GL error");
258 static int display_blend(struct uterm_display *disp,
259 const struct uterm_video_buffer *buf,
260 unsigned int x, unsigned int y,
261 uint8_t fr, uint8_t fg, uint8_t fb,
262 uint8_t br, uint8_t bg, uint8_t bb)
264 struct uterm_drm3d_video *v3d;
265 unsigned int sw, sh, tmp, width, height, i;
267 float vertices[6 * 2], texpos[6 * 2], fgcol[3], bgcol[3];
269 uint8_t *packed, *src, *dst;
271 if (!buf || buf->format != UTERM_FORMAT_GREY)
274 v3d = uterm_drm_video_get_data(disp->video);
275 ret = uterm_drm3d_display_use(disp, NULL);
278 ret = init_shaders(disp->video);
282 sw = uterm_drm_mode_get_width(disp->current_mode);
283 sh = uterm_drm_mode_get_height(disp->current_mode);
313 fgcol[0] = fr / 255.0;
314 fgcol[1] = fg / 255.0;
315 fgcol[2] = fb / 255.0;
316 bgcol[0] = br / 255.0;
317 bgcol[1] = bg / 255.0;
318 bgcol[2] = bb / 255.0;
320 tmp = x + buf->width;
321 if (tmp < x || x >= sw)
328 tmp = y + buf->height;
329 if (tmp < y || y >= sh)
334 height = buf->height;
336 glViewport(x, sh - y - height, width, height);
339 gl_shader_use(v3d->blend_shader);
342 glUniformMatrix4fv(v3d->uni_blend_proj, 1, GL_FALSE, mat);
344 glUniform3fv(v3d->uni_blend_fgcol, 1, fgcol);
345 glUniform3fv(v3d->uni_blend_bgcol, 1, bgcol);
347 glActiveTexture(GL_TEXTURE0);
348 glBindTexture(GL_TEXTURE_2D, v3d->tex);
349 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
351 if (v3d->supports_rowlen) {
352 glPixelStorei(GL_UNPACK_ROW_LENGTH, buf->stride);
353 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
354 GL_ALPHA, GL_UNSIGNED_BYTE, buf->data);
355 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
356 } else if (buf->stride == width) {
357 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
358 GL_ALPHA, GL_UNSIGNED_BYTE, buf->data);
360 packed = malloc(width * height);
366 for (i = 0; i < height; ++i) {
367 memcpy(dst, src, width);
372 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
373 GL_ALPHA, GL_UNSIGNED_BYTE, packed);
378 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
379 glUniform1i(v3d->uni_blend_tex, 0);
381 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
382 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texpos);
383 glEnableVertexAttribArray(0);
384 glEnableVertexAttribArray(1);
385 glDrawArrays(GL_TRIANGLES, 0, 6);
386 glDisableVertexAttribArray(0);
387 glDisableVertexAttribArray(1);
389 if (gl_has_error(v3d->blend_shader)) {
390 log_warning("GL error");
397 int uterm_drm3d_display_fake_blendv(struct uterm_display *disp,
398 const struct uterm_video_blend_req *req,
407 for (i = 0; i < num; ++i, ++req) {
411 ret = display_blend(disp, req->buf, req->x, req->y,
412 req->fr, req->fg, req->fb,
413 req->br, req->bg, req->bb);
421 int uterm_drm3d_display_fill(struct uterm_display *disp,
422 uint8_t r, uint8_t g, uint8_t b,
423 unsigned int x, unsigned int y,
424 unsigned int width, unsigned int height)
426 struct uterm_drm3d_video *v3d;
427 unsigned int sw, sh, tmp, i;
429 float vertices[6 * 2], colors[6 * 4];
432 v3d = uterm_drm_video_get_data(disp->video);
433 ret = uterm_drm3d_display_use(disp, NULL);
436 ret = init_shaders(disp->video);
440 sw = uterm_drm_mode_get_width(disp->current_mode);
441 sh = uterm_drm_mode_get_height(disp->current_mode);
443 for (i = 0; i < 6; ++i) {
444 colors[i * 4 + 0] = r / 255.0;
445 colors[i * 4 + 1] = g / 255.0;
446 colors[i * 4 + 2] = b / 255.0;
447 colors[i * 4 + 3] = 1.0;
465 if (tmp < x || x >= sw)
470 if (tmp < y || y >= sh)
475 glViewport(x, y, width, height);
478 gl_shader_use(v3d->fill_shader);
480 glUniformMatrix4fv(v3d->uni_fill_proj, 1, GL_FALSE, mat);
481 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
482 glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, colors);
483 glEnableVertexAttribArray(0);
484 glEnableVertexAttribArray(1);
485 glDrawArrays(GL_TRIANGLES, 0, 6);
486 glDisableVertexAttribArray(0);
487 glDisableVertexAttribArray(1);
489 if (gl_has_error(v3d->fill_shader)) {
490 log_warning("GL error");