wlt: fix shl_hook API changes
[platform/upstream/kmscon.git] / src / uterm_drm3d_render.c
1 /*
2  * uterm - Linux User-Space Terminal
3  *
4  * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@googlemail.com>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining
7  * a copy of this software and associated documentation files
8  * (the "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26 /*
27  * DRM Video backend
28  */
29
30 #define EGL_EGLEXT_PROTOTYPES
31 #define GL_GLEXT_PROTOTYPES
32
33 #include <EGL/egl.h>
34 #include <EGL/eglext.h>
35 #include <errno.h>
36 #include <fcntl.h>
37 #include <gbm.h>
38 #include <GLES2/gl2.h>
39 #include <GLES2/gl2ext.h>
40 #include <inttypes.h>
41 #include <stdbool.h>
42 #include <stdlib.h>
43 #include <string.h>
44 #include <unistd.h>
45 #include <xf86drm.h>
46 #include <xf86drmMode.h>
47 #include "eloop.h"
48 #include "log.h"
49 #include "static_gl.h"
50 #include "uterm_drm_shared_internal.h"
51 #include "uterm_drm3d_internal.h"
52 #include "uterm_video.h"
53 #include "uterm_video_internal.h"
54
55 #define LOG_SUBSYSTEM "uterm_drm3d_render"
56
57 extern const char *gl_static_fill_vert;
58 extern const char *gl_static_fill_frag;
59 extern const char *gl_static_blend_vert;
60 extern const char *gl_static_blend_frag;
61 extern const char *gl_static_blit_vert;
62 extern const char *gl_static_blit_frag;
63
64 static int init_shaders(struct uterm_video *video)
65 {
66         struct uterm_drm3d_video *v3d = uterm_drm_video_get_data(video);
67         int ret;
68         char *fill_attr[] = { "position", "color" };
69         char *blend_attr[] = { "position", "texture_position" };
70         char *blit_attr[] = { "position", "texture_position" };
71
72         if (v3d->sinit == 1)
73                 return -EFAULT;
74         else if (v3d->sinit == 2)
75                 return 0;
76
77         v3d->sinit = 1;
78
79         ret = gl_shader_new(&v3d->fill_shader, gl_static_fill_vert,
80                             gl_static_fill_frag, fill_attr, 2, log_llog);
81         if (ret)
82                 return ret;
83
84         v3d->uni_fill_proj = gl_shader_get_uniform(v3d->fill_shader,
85                                                    "projection");
86
87         ret = gl_shader_new(&v3d->blend_shader, gl_static_blend_vert,
88                             gl_static_blend_frag, blend_attr, 2, log_llog);
89         if (ret)
90                 return ret;
91
92         v3d->uni_blend_proj = gl_shader_get_uniform(v3d->blend_shader,
93                                                     "projection");
94         v3d->uni_blend_tex = gl_shader_get_uniform(v3d->blend_shader,
95                                                    "texture");
96         v3d->uni_blend_fgcol = gl_shader_get_uniform(v3d->blend_shader,
97                                                      "fgcolor");
98         v3d->uni_blend_bgcol = gl_shader_get_uniform(v3d->blend_shader,
99                                                      "bgcolor");
100
101         ret = gl_shader_new(&v3d->blit_shader, gl_static_blit_vert,
102                             gl_static_blit_frag, blit_attr, 2, log_llog);
103         if (ret)
104                 return ret;
105
106         v3d->uni_blit_proj = gl_shader_get_uniform(v3d->blit_shader,
107                                                    "projection");
108         v3d->uni_blit_tex = gl_shader_get_uniform(v3d->blit_shader,
109                                                   "texture");
110
111         gl_tex_new(&v3d->tex, 1);
112         v3d->sinit = 2;
113
114         return 0;
115 }
116
117 void uterm_drm3d_deinit_shaders(struct uterm_video *video)
118 {
119         struct uterm_drm3d_video *v3d = uterm_drm_video_get_data(video);
120
121         if (v3d->sinit == 0)
122                 return;
123
124         v3d->sinit = 0;
125         gl_tex_free(&v3d->tex, 1);
126         gl_shader_unref(v3d->blit_shader);
127         gl_shader_unref(v3d->blend_shader);
128         gl_shader_unref(v3d->fill_shader);
129 }
130
131 int uterm_drm3d_display_blit(struct uterm_display *disp,
132                              const struct uterm_video_buffer *buf,
133                              unsigned int x, unsigned int y)
134 {
135         struct uterm_drm3d_video *v3d;
136         unsigned int sw, sh, tmp, width, height, i;
137         float mat[16];
138         float vertices[6 * 2], texpos[6 * 2];
139         int ret;
140         uint8_t *packed, *src, *dst;
141
142         if (!buf || buf->format != UTERM_FORMAT_XRGB32)
143                 return -EINVAL;
144
145         v3d = uterm_drm_video_get_data(disp->video);
146         ret = uterm_drm3d_display_use(disp, NULL);
147         if (ret)
148                 return ret;
149         ret = init_shaders(disp->video);
150         if (ret)
151                 return ret;
152
153         sw = uterm_drm_mode_get_width(disp->current_mode);
154         sh = uterm_drm_mode_get_height(disp->current_mode);
155
156         vertices[0] = -1.0;
157         vertices[1] = -1.0;
158         vertices[2] = -1.0;
159         vertices[3] = +1.0;
160         vertices[4] = +1.0;
161         vertices[5] = +1.0;
162
163         vertices[6] = -1.0;
164         vertices[7] = -1.0;
165         vertices[8] = +1.0;
166         vertices[9] = +1.0;
167         vertices[10] = +1.0;
168         vertices[11] = -1.0;
169
170         texpos[0] = 0.0;
171         texpos[1] = 1.0;
172         texpos[2] = 0.0;
173         texpos[3] = 0.0;
174         texpos[4] = 1.0;
175         texpos[5] = 0.0;
176
177         texpos[6] = 0.0;
178         texpos[7] = 1.0;
179         texpos[8] = 1.0;
180         texpos[9] = 0.0;
181         texpos[10] = 1.0;
182         texpos[11] = 1.0;
183
184         tmp = x + buf->width;
185         if (tmp < x || x >= sw)
186                 return -EINVAL;
187         if (tmp > sw)
188                 width = sw - x;
189         else
190                 width = buf->width;
191
192         tmp = y + buf->height;
193         if (tmp < y || y >= sh)
194                 return -EINVAL;
195         if (tmp > sh)
196                 height = sh - y;
197         else
198                 height = buf->height;
199
200         glViewport(x, sh - y - height, width, height);
201         glDisable(GL_BLEND);
202
203         gl_shader_use(v3d->blit_shader);
204
205         gl_m4_identity(mat);
206         glUniformMatrix4fv(v3d->uni_blit_proj, 1, GL_FALSE, mat);
207
208         glActiveTexture(GL_TEXTURE0);
209         glBindTexture(GL_TEXTURE_2D, v3d->tex);
210         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
211
212         if (v3d->supports_rowlen) {
213                 glPixelStorei(GL_UNPACK_ROW_LENGTH, buf->stride / 4);
214                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
215                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, buf->data);
216                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
217         } else if (buf->stride == width) {
218                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
219                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, buf->data);
220         } else {
221                 packed = malloc(width * height);
222                 if (!packed)
223                         return -ENOMEM;
224
225                 src = buf->data;
226                 dst = packed;
227                 for (i = 0; i < height; ++i) {
228                         memcpy(dst, src, width * 4);
229                         dst += width * 4;
230                         src += buf->stride;
231                 }
232
233                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
234                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, packed);
235
236                 free(packed);
237         }
238
239         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
240         glUniform1i(v3d->uni_blit_tex, 0);
241
242         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
243         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texpos);
244         glEnableVertexAttribArray(0);
245         glEnableVertexAttribArray(1);
246         glDrawArrays(GL_TRIANGLES, 0, 6);
247         glDisableVertexAttribArray(0);
248         glDisableVertexAttribArray(1);
249
250         if (gl_has_error(v3d->blit_shader)) {
251                 log_warning("GL error");
252                 return -EFAULT;
253         }
254
255         return 0;
256 }
257
258 static int display_blend(struct uterm_display *disp,
259                          const struct uterm_video_buffer *buf,
260                          unsigned int x, unsigned int y,
261                          uint8_t fr, uint8_t fg, uint8_t fb,
262                          uint8_t br, uint8_t bg, uint8_t bb)
263 {
264         struct uterm_drm3d_video *v3d;
265         unsigned int sw, sh, tmp, width, height, i;
266         float mat[16];
267         float vertices[6 * 2], texpos[6 * 2], fgcol[3], bgcol[3];
268         int ret;
269         uint8_t *packed, *src, *dst;
270
271         if (!buf || buf->format != UTERM_FORMAT_GREY)
272                 return -EINVAL;
273
274         v3d = uterm_drm_video_get_data(disp->video);
275         ret = uterm_drm3d_display_use(disp, NULL);
276         if (ret)
277                 return ret;
278         ret = init_shaders(disp->video);
279         if (ret)
280                 return ret;
281
282         sw = uterm_drm_mode_get_width(disp->current_mode);
283         sh = uterm_drm_mode_get_height(disp->current_mode);
284
285         vertices[0] = -1.0;
286         vertices[1] = -1.0;
287         vertices[2] = -1.0;
288         vertices[3] = +1.0;
289         vertices[4] = +1.0;
290         vertices[5] = +1.0;
291
292         vertices[6] = -1.0;
293         vertices[7] = -1.0;
294         vertices[8] = +1.0;
295         vertices[9] = +1.0;
296         vertices[10] = +1.0;
297         vertices[11] = -1.0;
298
299         texpos[0] = 0.0;
300         texpos[1] = 1.0;
301         texpos[2] = 0.0;
302         texpos[3] = 0.0;
303         texpos[4] = 1.0;
304         texpos[5] = 0.0;
305
306         texpos[6] = 0.0;
307         texpos[7] = 1.0;
308         texpos[8] = 1.0;
309         texpos[9] = 0.0;
310         texpos[10] = 1.0;
311         texpos[11] = 1.0;
312
313         fgcol[0] = fr / 255.0;
314         fgcol[1] = fg / 255.0;
315         fgcol[2] = fb / 255.0;
316         bgcol[0] = br / 255.0;
317         bgcol[1] = bg / 255.0;
318         bgcol[2] = bb / 255.0;
319
320         tmp = x + buf->width;
321         if (tmp < x || x >= sw)
322                 return -EINVAL;
323         if (tmp > sw)
324                 width = sw - x;
325         else
326                 width = buf->width;
327
328         tmp = y + buf->height;
329         if (tmp < y || y >= sh)
330                 return -EINVAL;
331         if (tmp > sh)
332                 height = sh - y;
333         else
334                 height = buf->height;
335
336         glViewport(x, sh - y - height, width, height);
337         glDisable(GL_BLEND);
338
339         gl_shader_use(v3d->blend_shader);
340
341         gl_m4_identity(mat);
342         glUniformMatrix4fv(v3d->uni_blend_proj, 1, GL_FALSE, mat);
343
344         glUniform3fv(v3d->uni_blend_fgcol, 1, fgcol);
345         glUniform3fv(v3d->uni_blend_bgcol, 1, bgcol);
346
347         glActiveTexture(GL_TEXTURE0);
348         glBindTexture(GL_TEXTURE_2D, v3d->tex);
349         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
350
351         if (v3d->supports_rowlen) {
352                 glPixelStorei(GL_UNPACK_ROW_LENGTH, buf->stride);
353                 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
354                              GL_ALPHA, GL_UNSIGNED_BYTE, buf->data);
355                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
356         } else if (buf->stride == width) {
357                 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
358                              GL_ALPHA, GL_UNSIGNED_BYTE, buf->data);
359         } else {
360                 packed = malloc(width * height);
361                 if (!packed)
362                         return -ENOMEM;
363
364                 src = buf->data;
365                 dst = packed;
366                 for (i = 0; i < height; ++i) {
367                         memcpy(dst, src, width);
368                         dst += width;
369                         src += buf->stride;
370                 }
371
372                 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
373                              GL_ALPHA, GL_UNSIGNED_BYTE, packed);
374
375                 free(packed);
376         }
377
378         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
379         glUniform1i(v3d->uni_blend_tex, 0);
380
381         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
382         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texpos);
383         glEnableVertexAttribArray(0);
384         glEnableVertexAttribArray(1);
385         glDrawArrays(GL_TRIANGLES, 0, 6);
386         glDisableVertexAttribArray(0);
387         glDisableVertexAttribArray(1);
388
389         if (gl_has_error(v3d->blend_shader)) {
390                 log_warning("GL error");
391                 return -EFAULT;
392         }
393
394         return 0;
395 }
396
397 int uterm_drm3d_display_fake_blendv(struct uterm_display *disp,
398                                     const struct uterm_video_blend_req *req,
399                                     size_t num)
400 {
401         int ret;
402         unsigned int i;
403
404         if (!disp || !req)
405                 return -EINVAL;
406
407         for (i = 0; i < num; ++i, ++req) {
408                 if (!req->buf)
409                         continue;
410
411                 ret = display_blend(disp, req->buf, req->x, req->y,
412                                     req->fr, req->fg, req->fb,
413                                     req->br, req->bg, req->bb);
414                 if (ret)
415                         return ret;
416         }
417
418         return 0;
419 }
420
421 int uterm_drm3d_display_fill(struct uterm_display *disp,
422                              uint8_t r, uint8_t g, uint8_t b,
423                              unsigned int x, unsigned int y,
424                              unsigned int width, unsigned int height)
425 {
426         struct uterm_drm3d_video *v3d;
427         unsigned int sw, sh, tmp, i;
428         float mat[16];
429         float vertices[6 * 2], colors[6 * 4];
430         int ret;
431
432         v3d = uterm_drm_video_get_data(disp->video);
433         ret = uterm_drm3d_display_use(disp, NULL);
434         if (ret)
435                 return ret;
436         ret = init_shaders(disp->video);
437         if (ret)
438                 return ret;
439
440         sw = uterm_drm_mode_get_width(disp->current_mode);
441         sh = uterm_drm_mode_get_height(disp->current_mode);
442
443         for (i = 0; i < 6; ++i) {
444                 colors[i * 4 + 0] = r / 255.0;
445                 colors[i * 4 + 1] = g / 255.0;
446                 colors[i * 4 + 2] = b / 255.0;
447                 colors[i * 4 + 3] = 1.0;
448         }
449
450         vertices[0] = -1.0;
451         vertices[1] = -1.0;
452         vertices[2] = -1.0;
453         vertices[3] = +1.0;
454         vertices[4] = +1.0;
455         vertices[5] = +1.0;
456
457         vertices[6] = -1.0;
458         vertices[7] = -1.0;
459         vertices[8] = +1.0;
460         vertices[9] = +1.0;
461         vertices[10] = +1.0;
462         vertices[11] = -1.0;
463
464         tmp = x + width;
465         if (tmp < x || x >= sw)
466                 return -EINVAL;
467         if (tmp > sw)
468                 width = sw - x;
469         tmp = y + height;
470         if (tmp < y || y >= sh)
471                 return -EINVAL;
472         if (tmp > sh)
473                 height = sh - y;
474
475         glViewport(x, y, width, height);
476         glDisable(GL_BLEND);
477
478         gl_shader_use(v3d->fill_shader);
479         gl_m4_identity(mat);
480         glUniformMatrix4fv(v3d->uni_fill_proj, 1, GL_FALSE, mat);
481         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);
482         glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, colors);
483         glEnableVertexAttribArray(0);
484         glEnableVertexAttribArray(1);
485         glDrawArrays(GL_TRIANGLES, 0, 6);
486         glDisableVertexAttribArray(0);
487         glDisableVertexAttribArray(1);
488
489         if (gl_has_error(v3d->fill_shader)) {
490                 log_warning("GL error");
491                 return -EFAULT;
492         }
493
494         return 0;
495 }