Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / ui / wm / core / window_animations.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
6 #define UI_WM_CORE_WINDOW_ANIMATIONS_H_
7
8 #include <vector>
9
10 #include "ui/compositor/scoped_layer_animation_settings.h"
11 #include "ui/wm/wm_export.h"
12
13 namespace aura {
14 class Window;
15 }
16 namespace base {
17 class TimeDelta;
18 }
19 namespace gfx {
20 class Rect;
21 }
22 namespace ui {
23 class ImplicitAnimationObserver;
24 class Layer;
25 class LayerAnimationSequence;
26 }
27
28 namespace wm {
29
30 // A variety of canned animations for window transitions.
31 enum WindowVisibilityAnimationType {
32   WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0,     // Default. Lets the system
33                                                     // decide based on window
34                                                     // type.
35   WINDOW_VISIBILITY_ANIMATION_TYPE_DROP,            // Window shrinks in.
36   WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL,        // Vertical Glenimation.
37   WINDOW_VISIBILITY_ANIMATION_TYPE_FADE,            // Fades in/out.
38   WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE,          // Window rotates in.
39
40   // Downstream library animations start above this point.
41   WINDOW_VISIBILITY_ANIMATION_MAX
42 };
43
44 // Canned animations that take effect once but don't have a symmetric pair as
45 // visibility animations do.
46 enum WindowAnimationType {
47   WINDOW_ANIMATION_TYPE_BOUNCE = 0,  // Window scales up and down.
48 };
49
50 // Type of visibility change transition that a window should animate.
51 // Default behavior is to animate both show and hide.
52 enum WindowVisibilityAnimationTransition {
53   ANIMATE_SHOW = 0x1,
54   ANIMATE_HIDE = 0x2,
55   ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
56   ANIMATE_NONE = 0x4,
57 };
58
59 // These two methods use int for type rather than WindowVisibilityAnimationType
60 // since downstream libraries can extend the set of animations.
61 WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
62 WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
63
64 WM_EXPORT void SetWindowVisibilityAnimationTransition(
65     aura::Window* window,
66     WindowVisibilityAnimationTransition transition);
67
68 WM_EXPORT bool HasWindowVisibilityAnimationTransition(
69     aura::Window* window,
70     WindowVisibilityAnimationTransition transition);
71
72 WM_EXPORT void SetWindowVisibilityAnimationDuration(
73     aura::Window* window,
74     const base::TimeDelta& duration);
75
76 WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
77     const aura::Window& window);
78
79 WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
80     aura::Window* window,
81     float position);
82
83 class ImplicitHidingWindowAnimationObserver;
84 // A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
85 // Use this to ensure that the hiding animation is visible even after
86 // the window is deleted or deactivated, instead of using
87 // ui::ScopedLayerAnimationSettings directly.
88 class WM_EXPORT ScopedHidingAnimationSettings {
89  public:
90   explicit ScopedHidingAnimationSettings(aura::Window* window);
91   ~ScopedHidingAnimationSettings();
92
93   // Returns the wrapped ScopedLayeAnimationSettings instance.
94   ui::ScopedLayerAnimationSettings* layer_animation_settings() {
95     return &layer_animation_settings_;
96   }
97
98  private:
99   ui::ScopedLayerAnimationSettings layer_animation_settings_;
100   ImplicitHidingWindowAnimationObserver* observer_;
101
102   DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
103 };
104
105 // Returns false if the |window| didn't animate.
106 WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
107                                                      bool visible);
108 WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
109
110 // Returns true if window animations are disabled for |window|. Window
111 // animations are enabled by default. If |window| is NULL, this just checks
112 // if the global flag disabling window animations is present.
113 WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
114
115 }  // namespace wm
116
117 #endif  // UI_WM_CORE_WINDOW_ANIMATIONS_H_