Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ui / views / view_targeter_delegate.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/view_targeter_delegate.h"
6
7 #include "ui/gfx/rect_conversions.h"
8 #include "ui/views/rect_based_targeting_utils.h"
9 #include "ui/views/view.h"
10
11 namespace {
12
13 // The minimum percentage of a view's area that needs to be covered by a rect
14 // representing a touch region in order for that view to be considered by the
15 // rect-based targeting algorithm.
16 static const float kRectTargetOverlap = 0.6f;
17
18 }  // namespace
19
20 namespace views {
21
22 // TODO(tdanderson): Move the contents of rect_based_targeting_utils.(h|cc)
23 //                   into here.
24
25 bool ViewTargeterDelegate::DoesIntersectRect(const View* target,
26                                              const gfx::Rect& rect) const {
27   return target->GetLocalBounds().Intersects(rect);
28 }
29
30 View* ViewTargeterDelegate::TargetForRect(View* root, const gfx::Rect& rect) {
31   // |rect_view| represents the current best candidate to return
32   // if rect-based targeting (i.e., fuzzing) is used.
33   // |rect_view_distance| is used to keep track of the distance
34   // between the center point of |rect_view| and the center
35   // point of |rect|.
36   View* rect_view = NULL;
37   int rect_view_distance = INT_MAX;
38
39   // |point_view| represents the view that would have been returned
40   // from this function call if point-based targeting were used.
41   View* point_view = NULL;
42
43   for (int i = root->child_count() - 1; i >= 0; --i) {
44     View* child = root->child_at(i);
45
46     if (!child->CanProcessEventsWithinSubtree())
47       continue;
48
49     // Ignore any children which are invisible or do not intersect |rect|.
50     if (!child->visible())
51       continue;
52     gfx::RectF rect_in_child_coords_f(rect);
53     View::ConvertRectToTarget(root, child, &rect_in_child_coords_f);
54     gfx::Rect rect_in_child_coords = gfx::ToEnclosingRect(
55         rect_in_child_coords_f);
56     if (!child->HitTestRect(rect_in_child_coords))
57       continue;
58
59     View* cur_view = child->GetEventHandlerForRect(rect_in_child_coords);
60
61     if (views::UsePointBasedTargeting(rect))
62       return cur_view;
63
64     gfx::RectF cur_view_bounds_f(cur_view->GetLocalBounds());
65     View::ConvertRectToTarget(cur_view, root, &cur_view_bounds_f);
66     gfx::Rect cur_view_bounds = gfx::ToEnclosingRect(
67         cur_view_bounds_f);
68     if (views::PercentCoveredBy(cur_view_bounds, rect) >= kRectTargetOverlap) {
69       // |cur_view| is a suitable candidate for rect-based targeting.
70       // Check to see if it is the closest suitable candidate so far.
71       gfx::Point touch_center(rect.CenterPoint());
72       int cur_dist = views::DistanceSquaredFromCenterToPoint(touch_center,
73                                                              cur_view_bounds);
74       if (!rect_view || cur_dist < rect_view_distance) {
75         rect_view = cur_view;
76         rect_view_distance = cur_dist;
77       }
78     } else if (!rect_view && !point_view) {
79       // Rect-based targeting has not yielded any candidates so far. Check
80       // if point-based targeting would have selected |cur_view|.
81       gfx::Point point_in_child_coords(rect_in_child_coords.CenterPoint());
82       if (child->HitTestPoint(point_in_child_coords))
83         point_view = child->GetEventHandlerForPoint(point_in_child_coords);
84     }
85   }
86
87   if (views::UsePointBasedTargeting(rect) || (!rect_view && !point_view))
88     return root;
89
90   // If |root| is a suitable candidate for rect-based targeting, check to
91   // see if it is closer than the current best suitable candidate so far.
92   gfx::Rect local_bounds(root->GetLocalBounds());
93   if (views::PercentCoveredBy(local_bounds, rect) >= kRectTargetOverlap) {
94     gfx::Point touch_center(rect.CenterPoint());
95     int cur_dist = views::DistanceSquaredFromCenterToPoint(touch_center,
96                                                            local_bounds);
97     if (!rect_view || cur_dist < rect_view_distance)
98       rect_view = root;
99   }
100
101   return rect_view ? rect_view : point_view;
102 }
103
104 }  // namespace views