Upstream version 5.34.92.0
[platform/framework/web/crosswalk.git] / src / ui / views / bubble / bubble_border.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/bubble/bubble_border.h"
6
7 #include <algorithm>
8
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "grit/ui_resources.h"
12 #include "ui/base/resource/resource_bundle.h"
13 #include "ui/gfx/canvas.h"
14 #include "ui/gfx/image/image_skia.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/skia_util.h"
17 #include "ui/views/painter.h"
18 #include "ui/views/view.h"
19
20 namespace views {
21
22 namespace internal {
23
24 // A helper that combines each border image-set painter with arrows and metrics.
25 struct BorderImages {
26   BorderImages(const int border_image_ids[],
27                const int arrow_image_ids[],
28                int border_interior_thickness,
29                int arrow_interior_thickness,
30                int corner_radius);
31
32   scoped_ptr<Painter> border_painter;
33   gfx::ImageSkia left_arrow;
34   gfx::ImageSkia top_arrow;
35   gfx::ImageSkia right_arrow;
36   gfx::ImageSkia bottom_arrow;
37
38   // The thickness of border and arrow images and their interior areas.
39   // Thickness is the width of left/right and the height of top/bottom images.
40   // The interior is measured without including stroke or shadow pixels.
41   int border_thickness;
42   int border_interior_thickness;
43   int arrow_thickness;
44   int arrow_interior_thickness;
45   // The corner radius of the bubble's rounded-rect interior area.
46   int corner_radius;
47 };
48
49 BorderImages::BorderImages(const int border_image_ids[],
50                            const int arrow_image_ids[],
51                            int border_interior_thickness,
52                            int arrow_interior_thickness,
53                            int corner_radius)
54     : border_painter(Painter::CreateImageGridPainter(border_image_ids)),
55       border_thickness(0),
56       border_interior_thickness(border_interior_thickness),
57       arrow_thickness(0),
58       arrow_interior_thickness(arrow_interior_thickness),
59       corner_radius(corner_radius) {
60   ResourceBundle& rb = ResourceBundle::GetSharedInstance();
61   border_thickness = rb.GetImageSkiaNamed(border_image_ids[0])->width();
62   if (arrow_image_ids[0] != 0) {
63     left_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[0]);
64     top_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[1]);
65     right_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[2]);
66     bottom_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[3]);
67     arrow_thickness = top_arrow.height();
68   }
69 }
70
71 }  // namespace internal
72
73 namespace {
74
75 // The border and arrow stroke size used in image assets, in pixels.
76 const int kStroke = 1;
77
78 // Bubble border and arrow image resource ids. They don't use the IMAGE_GRID
79 // macro because there is no center image.
80 const int kNoShadowImages[] = {
81     IDR_BUBBLE_TL, IDR_BUBBLE_T, IDR_BUBBLE_TR,
82     IDR_BUBBLE_L,  0,            IDR_BUBBLE_R,
83     IDR_BUBBLE_BL, IDR_BUBBLE_B, IDR_BUBBLE_BR };
84 const int kNoShadowArrows[] = {
85     IDR_BUBBLE_L_ARROW, IDR_BUBBLE_T_ARROW,
86     IDR_BUBBLE_R_ARROW, IDR_BUBBLE_B_ARROW, };
87
88 const int kBigShadowImages[] = {
89     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT,
90     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP,
91     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT,
92     IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT,
93     0,
94     IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT,
95     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT,
96     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM,
97     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT };
98 const int kBigShadowArrows[] = {
99     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT,
100     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP,
101     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT,
102     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM };
103
104 const int kSmallShadowImages[] = {
105     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT,
106     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP,
107     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT,
108     IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT,
109     0,
110     IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT,
111     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT,
112     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM,
113     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT };
114 const int kSmallShadowArrows[] = {
115     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT,
116     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP,
117     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT,
118     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM };
119
120 using internal::BorderImages;
121
122 // Returns the cached BorderImages for the given |shadow| type.
123 BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) {
124   // Keep a cache of bubble border image-set painters, arrows, and metrics.
125   static BorderImages* kBorderImages[BubbleBorder::SHADOW_COUNT] = { NULL };
126
127   CHECK_LT(shadow, BubbleBorder::SHADOW_COUNT);
128   struct BorderImages*& set = kBorderImages[shadow];
129   if (set)
130     return set;
131
132   switch (shadow) {
133     case BubbleBorder::NO_SHADOW:
134     case BubbleBorder::NO_SHADOW_OPAQUE_BORDER:
135       set = new BorderImages(kNoShadowImages, kNoShadowArrows, 6, 7, 4);
136       break;
137     case BubbleBorder::BIG_SHADOW:
138       set = new BorderImages(kBigShadowImages, kBigShadowArrows, 23, 9, 2);
139       break;
140     case BubbleBorder::SMALL_SHADOW:
141       set = new BorderImages(kSmallShadowImages, kSmallShadowArrows, 5, 6, 2);
142       break;
143     case BubbleBorder::SHADOW_COUNT:
144       NOTREACHED();
145       break;
146   }
147
148   return set;
149 }
150
151 }  // namespace
152
153 BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color)
154     : arrow_(arrow),
155       arrow_offset_(0),
156       arrow_paint_type_(PAINT_NORMAL),
157       alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
158       shadow_(shadow),
159       background_color_(color) {
160   DCHECK(shadow < SHADOW_COUNT);
161   images_ = GetBorderImages(shadow);
162 }
163
164 BubbleBorder::~BubbleBorder() {}
165
166 gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
167                                   const gfx::Size& contents_size) const {
168   int x = anchor_rect.x();
169   int y = anchor_rect.y();
170   int w = anchor_rect.width();
171   int h = anchor_rect.height();
172   const gfx::Size size(GetSizeForContentsSize(contents_size));
173   const int arrow_offset = GetArrowOffset(size);
174   const int arrow_size =
175       images_->arrow_interior_thickness + kStroke - images_->arrow_thickness;
176   const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR;
177
178   // Calculate the bubble coordinates based on the border and arrow settings.
179   if (is_arrow_on_horizontal(arrow_)) {
180     if (is_arrow_on_left(arrow_)) {
181       x += mid_anchor ? w / 2 - arrow_offset : kStroke - GetBorderThickness();
182     } else if (is_arrow_at_center(arrow_)) {
183       x += w / 2 - arrow_offset;
184     } else {
185       x += mid_anchor ? w / 2 + arrow_offset - size.width() :
186                         w - size.width() + GetBorderThickness() - kStroke;
187     }
188     y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height();
189   } else if (has_arrow(arrow_)) {
190     x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width();
191     if (is_arrow_on_top(arrow_)) {
192       y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness();
193     } else if (is_arrow_at_center(arrow_)) {
194       y += h / 2 - arrow_offset;
195     } else {
196       y += mid_anchor ? h / 2 + arrow_offset - size.height() :
197                         h - size.height() + GetBorderThickness() - kStroke;
198     }
199   } else {
200     x += (w - size.width()) / 2;
201     y += (arrow_ == NONE) ? h : (h - size.height()) / 2;
202   }
203
204   return gfx::Rect(x, y, size.width(), size.height());
205 }
206
207 int BubbleBorder::GetBorderThickness() const {
208   return images_->border_thickness - images_->border_interior_thickness;
209 }
210
211 int BubbleBorder::GetBorderCornerRadius() const {
212   return images_->corner_radius;
213 }
214
215 int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const {
216   const int edge_length = is_arrow_on_horizontal(arrow_) ?
217       border_size.width() : border_size.height();
218   if (is_arrow_at_center(arrow_) && arrow_offset_ == 0)
219     return edge_length / 2;
220
221   // Calculate the minimum offset to not overlap arrow and corner images.
222   const int min = images_->border_thickness + (images_->top_arrow.width() / 2);
223   // Ensure the returned value will not cause image overlap, if possible.
224   return std::max(min, std::min(arrow_offset_, edge_length - min));
225 }
226
227 void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
228   gfx::Rect bounds(view.GetContentsBounds());
229   bounds.Inset(-GetBorderThickness(), -GetBorderThickness());
230   const gfx::Rect arrow_bounds = GetArrowRect(view.GetLocalBounds());
231   if (arrow_bounds.IsEmpty()) {
232     Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
233     return;
234   }
235
236   // Clip the arrow bounds out to avoid painting the overlapping edge area.
237   canvas->Save();
238   SkRect arrow_rect(gfx::RectToSkRect(arrow_bounds));
239   canvas->sk_canvas()->clipRect(arrow_rect, SkRegion::kDifference_Op);
240   Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
241   canvas->Restore();
242
243   DrawArrow(canvas, arrow_bounds);
244 }
245
246 gfx::Insets BubbleBorder::GetInsets() const {
247   // The insets contain the stroke and shadow pixels outside the bubble fill.
248   const int inset = GetBorderThickness();
249   if ((arrow_paint_type_ == PAINT_NONE) || !has_arrow(arrow_))
250     return gfx::Insets(inset, inset, inset, inset);
251
252   int first_inset = inset;
253   int second_inset = std::max(inset, images_->arrow_thickness);
254   if (is_arrow_on_horizontal(arrow_) ?
255       is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_))
256     std::swap(first_inset, second_inset);
257   return is_arrow_on_horizontal(arrow_) ?
258       gfx::Insets(first_inset, inset, second_inset, inset) :
259       gfx::Insets(inset, first_inset, inset, second_inset);
260 }
261
262 gfx::Size BubbleBorder::GetMinimumSize() const {
263   return GetSizeForContentsSize(gfx::Size());
264 }
265
266 gfx::Size BubbleBorder::GetSizeForContentsSize(
267     const gfx::Size& contents_size) const {
268   // Enlarge the contents size by the thickness of the border images.
269   gfx::Size size(contents_size);
270   const gfx::Insets insets = GetInsets();
271   size.Enlarge(insets.width(), insets.height());
272
273   // Ensure the bubble is large enough to not overlap border and arrow images.
274   const int min = 2 * images_->border_thickness;
275   const int min_with_arrow_width = min + images_->top_arrow.width();
276   const int min_with_arrow_thickness = images_->border_thickness +
277       std::max(images_->arrow_thickness + images_->border_interior_thickness,
278                images_->border_thickness);
279   // Only take arrow image sizes into account when the bubble tip is shown.
280   if (arrow_paint_type_ == PAINT_TRANSPARENT || !has_arrow(arrow_))
281     size.SetToMax(gfx::Size(min, min));
282   else if (is_arrow_on_horizontal(arrow_))
283     size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness));
284   else
285     size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width));
286   return size;
287 }
288
289 gfx::ImageSkia* BubbleBorder::GetArrowImage() const {
290   if (!has_arrow(arrow_))
291     return NULL;
292   if (is_arrow_on_horizontal(arrow_)) {
293     return is_arrow_on_top(arrow_) ?
294         &images_->top_arrow : &images_->bottom_arrow;
295   }
296   return is_arrow_on_left(arrow_) ?
297       &images_->left_arrow : &images_->right_arrow;
298 }
299
300 gfx::Rect BubbleBorder::GetArrowRect(const gfx::Rect& bounds) const {
301   if (!has_arrow(arrow_) || arrow_paint_type_ != PAINT_NORMAL)
302     return gfx::Rect();
303
304   gfx::Point origin;
305   int offset = GetArrowOffset(bounds.size());
306   const int half_length = images_->top_arrow.width() / 2;
307   const gfx::Insets insets = GetInsets();
308
309   if (is_arrow_on_horizontal(arrow_)) {
310     origin.set_x(is_arrow_on_left(arrow_) || is_arrow_at_center(arrow_) ?
311         offset : bounds.width() - offset);
312     origin.Offset(-half_length, 0);
313     if (is_arrow_on_top(arrow_))
314       origin.set_y(insets.top() - images_->arrow_thickness);
315     else
316       origin.set_y(bounds.height() - insets.bottom());
317   } else {
318     origin.set_y(is_arrow_on_top(arrow_)  || is_arrow_at_center(arrow_) ?
319         offset : bounds.height() - offset);
320     origin.Offset(0, -half_length);
321     if (is_arrow_on_left(arrow_))
322       origin.set_x(insets.left() - images_->arrow_thickness);
323     else
324       origin.set_x(bounds.width() - insets.right());
325   }
326   return gfx::Rect(origin, GetArrowImage()->size());
327 }
328
329 void BubbleBorder::DrawArrow(gfx::Canvas* canvas,
330                              const gfx::Rect& arrow_bounds) const {
331   canvas->DrawImageInt(*GetArrowImage(), arrow_bounds.x(), arrow_bounds.y());
332   const bool horizontal = is_arrow_on_horizontal(arrow_);
333   const int thickness = images_->arrow_interior_thickness;
334   float tip_x = horizontal ? arrow_bounds.CenterPoint().x() :
335       is_arrow_on_left(arrow_) ? arrow_bounds.right() - thickness :
336                                  arrow_bounds.x() + thickness;
337   float tip_y = !horizontal ? arrow_bounds.CenterPoint().y() + 0.5f :
338       is_arrow_on_top(arrow_) ? arrow_bounds.bottom() - thickness :
339                                 arrow_bounds.y() + thickness;
340   const bool positive_offset = horizontal ?
341       is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_);
342   const int offset_to_next_vertex = positive_offset ?
343       images_->arrow_interior_thickness : -images_->arrow_interior_thickness;
344
345   SkPath path;
346   path.incReserve(4);
347   path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y));
348   path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex),
349               SkDoubleToScalar(tip_y + offset_to_next_vertex));
350   const int multiplier = horizontal ? 1 : -1;
351   path.lineTo(SkDoubleToScalar(tip_x - multiplier * offset_to_next_vertex),
352               SkDoubleToScalar(tip_y + multiplier * offset_to_next_vertex));
353   path.close();
354
355   SkPaint paint;
356   paint.setStyle(SkPaint::kFill_Style);
357   paint.setColor(background_color_);
358
359   canvas->DrawPath(path, paint);
360 }
361
362 void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
363   if (border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER)
364     canvas->DrawColor(border_->background_color());
365
366   // Fill the contents with a round-rect region to match the border images.
367   SkPaint paint;
368   paint.setAntiAlias(true);
369   paint.setStyle(SkPaint::kFill_Style);
370   paint.setColor(border_->background_color());
371   SkPath path;
372   gfx::Rect bounds(view->GetLocalBounds());
373   bounds.Inset(border_->GetInsets());
374
375   SkScalar radius = SkIntToScalar(border_->GetBorderCornerRadius());
376   path.addRoundRect(gfx::RectToSkRect(bounds), radius, radius);
377   canvas->DrawPath(path, paint);
378 }
379
380 }  // namespace views