Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / ui / keyboard / keyboard_controller.cc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/keyboard/keyboard_controller.h"
6
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "content/public/browser/render_widget_host.h"
10 #include "content/public/browser/render_widget_host_iterator.h"
11 #include "content/public/browser/render_widget_host_view.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_delegate.h"
14 #include "ui/base/cursor/cursor.h"
15 #include "ui/base/hit_test.h"
16 #include "ui/base/ime/input_method.h"
17 #include "ui/base/ime/text_input_client.h"
18 #include "ui/compositor/layer_animation_observer.h"
19 #include "ui/compositor/scoped_layer_animation_settings.h"
20 #include "ui/gfx/path.h"
21 #include "ui/gfx/rect.h"
22 #include "ui/gfx/skia_util.h"
23 #include "ui/keyboard/keyboard_controller_observer.h"
24 #include "ui/keyboard/keyboard_controller_proxy.h"
25 #include "ui/keyboard/keyboard_layout_manager.h"
26 #include "ui/keyboard/keyboard_switches.h"
27 #include "ui/keyboard/keyboard_util.h"
28 #include "ui/wm/core/masked_window_targeter.h"
29
30 #if defined(OS_CHROMEOS)
31 #include "base/process/launch.h"
32 #include "base/sys_info.h"
33 #endif
34
35 namespace {
36
37 const int kHideKeyboardDelayMs = 100;
38
39 // The virtual keyboard show/hide animation duration.
40 const int kAnimationDurationMs = 200;
41
42 // The opacity of virtual keyboard container when show animation starts or
43 // hide animation finishes.
44 const float kAnimationStartOrAfterHideOpacity = 0.2f;
45
46 // Event targeter for the keyboard container.
47 class KeyboardContainerTargeter : public wm::MaskedWindowTargeter {
48  public:
49   KeyboardContainerTargeter(aura::Window* container,
50                             keyboard::KeyboardControllerProxy* proxy)
51       : wm::MaskedWindowTargeter(container),
52         proxy_(proxy) {
53   }
54
55   virtual ~KeyboardContainerTargeter() {}
56
57  private:
58   // wm::MaskedWindowTargeter:
59   virtual bool GetHitTestMask(aura::Window* window,
60                               gfx::Path* mask) const OVERRIDE {
61     if (proxy_ && !proxy_->HasKeyboardWindow())
62       return true;
63     gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
64         keyboard::DefaultKeyboardBoundsFromWindowBounds(window->bounds());
65     mask->addRect(RectToSkRect(keyboard_bounds));
66     return true;
67   }
68
69   keyboard::KeyboardControllerProxy* proxy_;
70
71   DISALLOW_COPY_AND_ASSIGN(KeyboardContainerTargeter);
72 };
73
74 // The KeyboardWindowDelegate makes sure the keyboard-window does not get focus.
75 // This is necessary to make sure that the synthetic key-events reach the target
76 // window.
77 // The delegate deletes itself when the window is destroyed.
78 class KeyboardWindowDelegate : public aura::WindowDelegate {
79  public:
80   explicit KeyboardWindowDelegate(keyboard::KeyboardControllerProxy* proxy)
81       : proxy_(proxy) {}
82   virtual ~KeyboardWindowDelegate() {}
83
84  private:
85   // Overridden from aura::WindowDelegate:
86   virtual gfx::Size GetMinimumSize() const OVERRIDE { return gfx::Size(); }
87   virtual gfx::Size GetMaximumSize() const OVERRIDE { return gfx::Size(); }
88   virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
89                                const gfx::Rect& new_bounds) OVERRIDE {
90     bounds_ = new_bounds;
91   }
92   virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE {
93     return gfx::kNullCursor;
94   }
95   virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
96     return HTNOWHERE;
97   }
98   virtual bool ShouldDescendIntoChildForEventHandling(
99       aura::Window* child,
100       const gfx::Point& location) OVERRIDE {
101     return true;
102   }
103   virtual bool CanFocus() OVERRIDE { return false; }
104   virtual void OnCaptureLost() OVERRIDE {}
105   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {}
106   virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
107   virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {}
108   virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE { delete this; }
109   virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {}
110   virtual bool HasHitTestMask() const OVERRIDE {
111     return !proxy_ || proxy_->HasKeyboardWindow();
112   }
113   virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE {
114     if (proxy_ && !proxy_->HasKeyboardWindow())
115       return;
116     gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
117         keyboard::DefaultKeyboardBoundsFromWindowBounds(bounds_);
118     mask->addRect(RectToSkRect(keyboard_bounds));
119   }
120
121   gfx::Rect bounds_;
122   keyboard::KeyboardControllerProxy* proxy_;
123
124   DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate);
125 };
126
127 void ToggleTouchEventLogging(bool enable) {
128 #if defined(OS_CHROMEOS)
129   if (!base::SysInfo::IsRunningOnChromeOS())
130     return;
131   CommandLine command(
132       base::FilePath("/opt/google/touchscreen/toggle_touch_event_logging"));
133   if (enable)
134     command.AppendArg("1");
135   else
136     command.AppendArg("0");
137   VLOG(1) << "Running " << command.GetCommandLineString();
138   base::LaunchOptions options;
139   options.wait = true;
140   base::LaunchProcess(command, options, NULL);
141 #endif
142 }
143
144 }  // namespace
145
146 namespace keyboard {
147
148 // Observer for both keyboard show and hide animations. It should be owned by
149 // KeyboardController.
150 class CallbackAnimationObserver : public ui::LayerAnimationObserver {
151  public:
152   CallbackAnimationObserver(ui::LayerAnimator* animator,
153                             base::Callback<void(void)> callback);
154   virtual ~CallbackAnimationObserver();
155
156  private:
157   // Overridden from ui::LayerAnimationObserver:
158   virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) OVERRIDE;
159   virtual void OnLayerAnimationAborted(
160       ui::LayerAnimationSequence* seq) OVERRIDE;
161   virtual void OnLayerAnimationScheduled(
162       ui::LayerAnimationSequence* seq) OVERRIDE {}
163
164   ui::LayerAnimator* animator_;
165   base::Callback<void(void)> callback_;
166
167   DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
168 };
169
170 CallbackAnimationObserver::CallbackAnimationObserver(
171     ui::LayerAnimator* animator, base::Callback<void(void)> callback)
172     : animator_(animator), callback_(callback) {
173 }
174
175 CallbackAnimationObserver::~CallbackAnimationObserver() {
176   animator_->RemoveObserver(this);
177 }
178
179 void CallbackAnimationObserver::OnLayerAnimationEnded(
180     ui::LayerAnimationSequence* seq) {
181   if (animator_->is_animating())
182     return;
183   animator_->RemoveObserver(this);
184   callback_.Run();
185 }
186
187 void CallbackAnimationObserver::OnLayerAnimationAborted(
188     ui::LayerAnimationSequence* seq) {
189   animator_->RemoveObserver(this);
190 }
191
192 // static
193 KeyboardController* KeyboardController::instance_ = NULL;
194
195 KeyboardController::KeyboardController(KeyboardControllerProxy* proxy)
196     : proxy_(proxy),
197       input_method_(NULL),
198       keyboard_visible_(false),
199       lock_keyboard_(false),
200       type_(ui::TEXT_INPUT_TYPE_NONE),
201       weak_factory_(this) {
202   CHECK(proxy);
203   input_method_ = proxy_->GetInputMethod();
204   input_method_->AddObserver(this);
205 }
206
207 KeyboardController::~KeyboardController() {
208   if (container_)
209     container_->RemoveObserver(this);
210   if (input_method_)
211     input_method_->RemoveObserver(this);
212   ResetWindowInsets();
213 }
214
215 // static
216 void KeyboardController::ResetInstance(KeyboardController* controller) {
217   if (instance_ && instance_ != controller)
218     delete instance_;
219   instance_ = controller;
220 }
221
222 // static
223 KeyboardController* KeyboardController::GetInstance() {
224   return instance_;
225 }
226
227 aura::Window* KeyboardController::GetContainerWindow() {
228   if (!container_.get()) {
229     container_.reset(new aura::Window(
230         new KeyboardWindowDelegate(proxy_.get())));
231     container_->SetEventTargeter(scoped_ptr<ui::EventTargeter>(
232         new KeyboardContainerTargeter(container_.get(), proxy_.get())));
233     container_->SetName("KeyboardContainer");
234     container_->set_owned_by_parent(false);
235     container_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
236     container_->AddObserver(this);
237     container_->SetLayoutManager(new KeyboardLayoutManager(this));
238   }
239   return container_.get();
240 }
241
242 void KeyboardController::NotifyKeyboardBoundsChanging(
243     const gfx::Rect& new_bounds) {
244   current_keyboard_bounds_ = new_bounds;
245   if (proxy_->HasKeyboardWindow() && proxy_->GetKeyboardWindow()->IsVisible()) {
246     FOR_EACH_OBSERVER(KeyboardControllerObserver,
247                       observer_list_,
248                       OnKeyboardBoundsChanging(new_bounds));
249     if (keyboard::IsKeyboardOverscrollEnabled()) {
250       // Adjust the height of the viewport for visible windows on the primary
251       // display.
252       // TODO(kevers): Add EnvObserver to properly initialize insets if a
253       // window is created while the keyboard is visible.
254       scoped_ptr<content::RenderWidgetHostIterator> widgets(
255           content::RenderWidgetHost::GetRenderWidgetHosts());
256       aura::Window *keyboard_window = proxy_->GetKeyboardWindow();
257       aura::Window *root_window = keyboard_window->GetRootWindow();
258       while (content::RenderWidgetHost* widget = widgets->GetNextHost()) {
259         content::RenderWidgetHostView* view = widget->GetView();
260         // Can be NULL, e.g. if the RenderWidget is being destroyed or
261         // the render process crashed.
262         if (view) {
263           aura::Window *window = view->GetNativeView();
264           if (window != keyboard_window &&
265               window->GetRootWindow() == root_window) {
266             gfx::Rect window_bounds = window->GetBoundsInScreen();
267             gfx::Rect intersect = gfx::IntersectRects(window_bounds,
268                                                       new_bounds);
269             int overlap = intersect.height();
270             if (overlap > 0 && overlap < window_bounds.height())
271               view->SetInsets(gfx::Insets(0, 0, overlap, 0));
272             else
273               view->SetInsets(gfx::Insets(0, 0, 0, 0));
274             // TODO(kevers): Add window observer to native window to update
275             // insets on a window move or resize.
276           }
277         }
278       }
279     } else {
280       ResetWindowInsets();
281     }
282   }
283 }
284
285 void KeyboardController::HideKeyboard(HideReason reason) {
286   keyboard_visible_ = false;
287   ToggleTouchEventLogging(true);
288
289   keyboard::LogKeyboardControlEvent(
290       reason == HIDE_REASON_AUTOMATIC ?
291           keyboard::KEYBOARD_CONTROL_HIDE_AUTO :
292           keyboard::KEYBOARD_CONTROL_HIDE_USER);
293
294   NotifyKeyboardBoundsChanging(gfx::Rect());
295
296   set_lock_keyboard(false);
297
298   ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
299   animation_observer_.reset(new CallbackAnimationObserver(
300       container_animator,
301       base::Bind(&KeyboardController::HideAnimationFinished,
302                  base::Unretained(this))));
303   container_animator->AddObserver(animation_observer_.get());
304
305   ui::ScopedLayerAnimationSettings settings(container_animator);
306   settings.SetTweenType(gfx::Tween::EASE_OUT);
307   settings.SetTransitionDuration(
308       base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
309   gfx::Transform transform;
310   transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height());
311   container_->SetTransform(transform);
312   container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
313 }
314
315 void KeyboardController::AddObserver(KeyboardControllerObserver* observer) {
316   observer_list_.AddObserver(observer);
317 }
318
319 void KeyboardController::RemoveObserver(KeyboardControllerObserver* observer) {
320   observer_list_.RemoveObserver(observer);
321 }
322
323 void KeyboardController::ShowKeyboard(bool lock) {
324   set_lock_keyboard(lock);
325   ShowKeyboardInternal();
326 }
327
328 void KeyboardController::OnWindowHierarchyChanged(
329     const HierarchyChangeParams& params) {
330   if (params.new_parent && params.target == container_.get())
331     OnTextInputStateChanged(proxy_->GetInputMethod()->GetTextInputClient());
332 }
333
334 void KeyboardController::Reload() {
335   if (proxy_->HasKeyboardWindow())
336     proxy_->ReloadKeyboardIfNeeded();
337 }
338
339 void KeyboardController::OnTextInputStateChanged(
340     const ui::TextInputClient* client) {
341   if (!container_.get())
342     return;
343
344   if (IsKeyboardUsabilityExperimentEnabled()) {
345     ShowKeyboardInternal();
346     return;
347   }
348
349   type_ = client ? client->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE;
350
351   if (type_ == ui::TEXT_INPUT_TYPE_NONE && !lock_keyboard_) {
352     if (keyboard_visible_) {
353       // Set the visibility state here so that any queries for visibility
354       // before the timer fires returns the correct future value.
355       keyboard_visible_ = false;
356       base::MessageLoop::current()->PostDelayedTask(
357           FROM_HERE,
358           base::Bind(&KeyboardController::HideKeyboard,
359                      weak_factory_.GetWeakPtr(), HIDE_REASON_AUTOMATIC),
360           base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs));
361     }
362   } else {
363     // Abort a pending keyboard hide.
364     if (WillHideKeyboard()) {
365       weak_factory_.InvalidateWeakPtrs();
366       keyboard_visible_ = true;
367     }
368     proxy_->SetUpdateInputType(type_);
369     // Do not explicitly show the Virtual keyboard unless it is in the process
370     // of hiding. Instead, the virtual keyboard is shown in response to a user
371     // gesture (mouse or touch) that is received while an element has input
372     // focus. Showing the keyboard requires an explicit call to
373     // OnShowImeIfNeeded.
374   }
375 }
376
377 void KeyboardController::OnInputMethodDestroyed(
378     const ui::InputMethod* input_method) {
379   DCHECK_EQ(input_method_, input_method);
380   input_method_ = NULL;
381 }
382
383 void KeyboardController::OnShowImeIfNeeded() {
384   ShowKeyboardInternal();
385 }
386
387 void KeyboardController::ShowKeyboardInternal() {
388   if (!container_.get())
389     return;
390
391   if (container_->children().empty()) {
392     keyboard::MarkKeyboardLoadStarted();
393     aura::Window* keyboard = proxy_->GetKeyboardWindow();
394     keyboard->Show();
395     container_->AddChild(keyboard);
396     keyboard->set_owned_by_parent(false);
397   }
398
399   proxy_->ReloadKeyboardIfNeeded();
400
401   if (keyboard_visible_ || proxy_->GetKeyboardWindow()->bounds().height() == 0)
402     return;
403
404   keyboard_visible_ = true;
405
406   // If the controller is in the process of hiding the keyboard, do not log
407   // the stat here since the keyboard will not actually be shown.
408   if (!WillHideKeyboard())
409     keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW);
410
411   weak_factory_.InvalidateWeakPtrs();
412
413   // If |container_| has hide animation, its visibility is set to false when
414   // hide animation finished. So even if the container is visible at this
415   // point, it may in the process of hiding. We still need to show keyboard
416   // container in this case.
417   if (container_->IsVisible() &&
418       !container_->layer()->GetAnimator()->is_animating())
419     return;
420
421   ToggleTouchEventLogging(false);
422   ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
423
424   // If the container is not animating, makes sure the position and opacity
425   // are at begin states for animation.
426   if (!container_animator->is_animating()) {
427     gfx::Transform transform;
428     transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height());
429     container_->SetTransform(transform);
430     container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
431   }
432
433   container_animator->set_preemption_strategy(
434       ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
435   animation_observer_.reset(new CallbackAnimationObserver(
436       container_animator,
437       base::Bind(&KeyboardController::ShowAnimationFinished,
438                  base::Unretained(this))));
439   container_animator->AddObserver(animation_observer_.get());
440
441   proxy_->ShowKeyboardContainer(container_.get());
442
443   {
444     // Scope the following animation settings as we don't want to animate
445     // visibility change that triggered by a call to the base class function
446     // ShowKeyboardContainer with these settings. The container should become
447     // visible immediately.
448     ui::ScopedLayerAnimationSettings settings(container_animator);
449     settings.SetTweenType(gfx::Tween::EASE_IN);
450     settings.SetTransitionDuration(
451         base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
452     container_->SetTransform(gfx::Transform());
453     container_->layer()->SetOpacity(1.0);
454   }
455 }
456
457 void KeyboardController::ResetWindowInsets() {
458   const gfx::Insets insets;
459   scoped_ptr<content::RenderWidgetHostIterator> widgets(
460       content::RenderWidgetHost::GetRenderWidgetHosts());
461   while (content::RenderWidgetHost* widget = widgets->GetNextHost()) {
462     content::RenderWidgetHostView* view = widget->GetView();
463     if (view)
464       view->SetInsets(insets);
465   }
466 }
467
468 bool KeyboardController::WillHideKeyboard() const {
469   return weak_factory_.HasWeakPtrs();
470 }
471
472 void KeyboardController::ShowAnimationFinished() {
473   // Notify observers after animation finished to prevent reveal desktop
474   // background during animation.
475   NotifyKeyboardBoundsChanging(proxy_->GetKeyboardWindow()->bounds());
476   proxy_->EnsureCaretInWorkArea();
477 }
478
479 void KeyboardController::HideAnimationFinished() {
480   proxy_->HideKeyboardContainer(container_.get());
481 }
482
483 }  // namespace keyboard