b4dd38c416b001d1f8744a543ea7974e0726d747
[platform/framework/web/crosswalk.git] / src / ui / gl / gl_implementation_win.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <vector>
6
7 #include "base/at_exit.h"
8 #include "base/base_paths.h"
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/debug/trace_event.h"
12 #include "base/files/file_path.h"
13 #include "base/logging.h"
14 #include "base/native_library.h"
15 #include "base/path_service.h"
16 #include "base/strings/stringprintf.h"
17 #include "base/threading/thread_restrictions.h"
18 #include "base/win/windows_version.h"
19 #include "ui/gl/gl_bindings.h"
20 #include "ui/gl/gl_context_stub_with_extensions.h"
21 #include "ui/gl/gl_egl_api_implementation.h"
22 #include "ui/gl/gl_gl_api_implementation.h"
23 #include "ui/gl/gl_implementation.h"
24 #include "ui/gl/gl_osmesa_api_implementation.h"
25 #include "ui/gl/gl_surface_wgl.h"
26 #include "ui/gl/gl_wgl_api_implementation.h"
27
28 #if defined(ENABLE_SWIFTSHADER)
29 #include "software_renderer.h"
30 #endif
31
32 namespace gfx {
33
34 namespace {
35
36 const wchar_t kD3DCompiler[] = L"D3DCompiler_46.dll";
37
38 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
39   glClearDepthf(static_cast<GLclampf>(depth));
40 }
41
42 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
43                                                     GLclampd z_far) {
44   glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
45 }
46
47 bool LoadD3DXLibrary(const base::FilePath& module_path,
48                      const base::FilePath::StringType& name) {
49   base::NativeLibrary library =
50       base::LoadNativeLibrary(base::FilePath(name), NULL);
51   if (!library) {
52     library = base::LoadNativeLibrary(module_path.Append(name), NULL);
53     if (!library) {
54       DVLOG(1) << name << " not found.";
55       return false;
56     }
57   }
58   return true;
59 }
60
61 const unsigned char* AngleGetTraceCategoryEnabledFlag(const char* name) {
62   return TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(name);
63 }
64
65 void AngleAddTraceEvent(char phase,
66                         const unsigned char* category_group_enabled,
67                         const char* name,
68                         unsigned long long id,
69                         int num_args,
70                         const char** arg_names,
71                         const unsigned char* arg_types,
72                         const unsigned long long* arg_values,
73                         unsigned char flags) {
74   TRACE_EVENT_API_ADD_TRACE_EVENT(phase,
75                                   category_group_enabled,
76                                   name,
77                                   id,
78                                   num_args,
79                                   arg_names,
80                                   arg_types,
81                                   arg_values,
82                                   NULL,
83                                   flags);
84 }
85
86 typedef const unsigned char* (*GetCategoryEnabledFlagFunc)(const char* name);
87 typedef void (*AddTraceEventFunc)(char phase,
88                                   const unsigned char* categoryGroupEnabled,
89                                   const char* name,
90                                   unsigned long long id,
91                                   int numArgs,
92                                   const char** argNames,
93                                   const unsigned char* argTypes,
94                                   const unsigned long long* argValues,
95                                   unsigned char flags);
96 typedef void (__stdcall *SetTraceFunctionPointersFunc)(
97     GetCategoryEnabledFlagFunc get_category_enabled_flag,
98     AddTraceEventFunc add_trace_event_func);
99
100 }  // namespace
101
102 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
103   impls->push_back(kGLImplementationEGLGLES2);
104   impls->push_back(kGLImplementationDesktopGL);
105   impls->push_back(kGLImplementationOSMesaGL);
106 }
107
108 bool InitializeStaticGLBindings(GLImplementation implementation) {
109   // Prevent reinitialization with a different implementation. Once the gpu
110   // unit tests have initialized with kGLImplementationMock, we don't want to
111   // later switch to another GL implementation.
112   DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
113
114   // Allow the main thread or another to initialize these bindings
115   // after instituting restrictions on I/O. Going forward they will
116   // likely be used in the browser process on most platforms. The
117   // one-time initialization cost is small, between 2 and 5 ms.
118   base::ThreadRestrictions::ScopedAllowIO allow_io;
119
120   switch (implementation) {
121     case kGLImplementationOSMesaGL: {
122       base::FilePath module_path;
123       if (!PathService::Get(base::DIR_MODULE, &module_path)) {
124         LOG(ERROR) << "PathService::Get failed.";
125         return false;
126       }
127
128       base::NativeLibrary library = base::LoadNativeLibrary(
129           module_path.Append(L"osmesa.dll"), NULL);
130       if (!library) {
131         DVLOG(1) << "osmesa.dll not found";
132         return false;
133       }
134
135       GLGetProcAddressProc get_proc_address =
136           reinterpret_cast<GLGetProcAddressProc>(
137               base::GetFunctionPointerFromNativeLibrary(
138                   library, "OSMesaGetProcAddress"));
139       if (!get_proc_address) {
140         DLOG(ERROR) << "OSMesaGetProcAddress not found.";
141         base::UnloadNativeLibrary(library);
142         return false;
143       }
144
145       SetGLGetProcAddressProc(get_proc_address);
146       AddGLNativeLibrary(library);
147       SetGLImplementation(kGLImplementationOSMesaGL);
148
149       InitializeStaticGLBindingsGL();
150       InitializeStaticGLBindingsOSMESA();
151       break;
152     }
153     case kGLImplementationEGLGLES2: {
154       base::FilePath module_path;
155       if (!PathService::Get(base::DIR_MODULE, &module_path))
156         return false;
157
158       // Attempt to load the D3DX shader compiler using the default search path
159       // and if that fails, using an absolute path. This is to ensure these DLLs
160       // are loaded before ANGLE is loaded in case they are not in the default
161       // search path.
162       LoadD3DXLibrary(module_path, kD3DCompiler);
163
164       base::FilePath gles_path;
165       const CommandLine* command_line = CommandLine::ForCurrentProcess();
166       bool using_swift_shader =
167           command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader";
168       if (using_swift_shader) {
169         if (!command_line->HasSwitch(switches::kSwiftShaderPath))
170           return false;
171         gles_path =
172             command_line->GetSwitchValuePath(switches::kSwiftShaderPath);
173         // Preload library
174         LoadLibrary(L"ddraw.dll");
175       } else {
176         gles_path = module_path;
177       }
178
179       // Load libglesv2.dll before libegl.dll because the latter is dependent on
180       // the former and if there is another version of libglesv2.dll in the dll
181       // search path, it will get loaded instead.
182       base::NativeLibrary gles_library = base::LoadNativeLibrary(
183           gles_path.Append(L"libglesv2.dll"), NULL);
184       if (!gles_library) {
185         DVLOG(1) << "libglesv2.dll not found";
186         return false;
187       }
188
189       // When using EGL, first try eglGetProcAddress and then Windows
190       // GetProcAddress on both the EGL and GLES2 DLLs.
191       base::NativeLibrary egl_library = base::LoadNativeLibrary(
192           gles_path.Append(L"libegl.dll"), NULL);
193       if (!egl_library) {
194         DVLOG(1) << "libegl.dll not found.";
195         base::UnloadNativeLibrary(gles_library);
196         return false;
197       }
198
199 #if defined(ENABLE_SWIFTSHADER)
200       if (using_swift_shader) {
201         SetupSoftwareRenderer(gles_library);
202       }
203 #endif
204
205       if (!using_swift_shader) {
206         SetTraceFunctionPointersFunc set_trace_function_pointers =
207             reinterpret_cast<SetTraceFunctionPointersFunc>(
208                 base::GetFunctionPointerFromNativeLibrary(
209                     gles_library, "SetTraceFunctionPointers"));
210         if (set_trace_function_pointers) {
211           set_trace_function_pointers(&AngleGetTraceCategoryEnabledFlag,
212                                       &AngleAddTraceEvent);
213         }
214       }
215
216       GLGetProcAddressProc get_proc_address =
217           reinterpret_cast<GLGetProcAddressProc>(
218               base::GetFunctionPointerFromNativeLibrary(
219                   egl_library, "eglGetProcAddress"));
220       if (!get_proc_address) {
221         LOG(ERROR) << "eglGetProcAddress not found.";
222         base::UnloadNativeLibrary(egl_library);
223         base::UnloadNativeLibrary(gles_library);
224         return false;
225       }
226
227       SetGLGetProcAddressProc(get_proc_address);
228       AddGLNativeLibrary(egl_library);
229       AddGLNativeLibrary(gles_library);
230       SetGLImplementation(kGLImplementationEGLGLES2);
231
232       InitializeStaticGLBindingsGL();
233       InitializeStaticGLBindingsEGL();
234
235       // These two functions take single precision float rather than double
236       // precision float parameters in GLES.
237       ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
238       ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
239       break;
240     }
241     case kGLImplementationDesktopGL: {
242       base::NativeLibrary library = base::LoadNativeLibrary(
243           base::FilePath(L"opengl32.dll"), NULL);
244       if (!library) {
245         DVLOG(1) << "opengl32.dll not found";
246         return false;
247       }
248
249       GLGetProcAddressProc get_proc_address =
250           reinterpret_cast<GLGetProcAddressProc>(
251               base::GetFunctionPointerFromNativeLibrary(
252                   library, "wglGetProcAddress"));
253       if (!get_proc_address) {
254         LOG(ERROR) << "wglGetProcAddress not found.";
255         base::UnloadNativeLibrary(library);
256         return false;
257       }
258
259       SetGLGetProcAddressProc(get_proc_address);
260       AddGLNativeLibrary(library);
261       SetGLImplementation(kGLImplementationDesktopGL);
262
263       // Initialize GL surface and get some functions needed for the context
264       // creation below.
265       if (!GLSurfaceWGL::InitializeOneOff()) {
266         LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
267         return false;
268       }
269       wglCreateContextProc wglCreateContextFn =
270           reinterpret_cast<wglCreateContextProc>(
271               GetGLProcAddress("wglCreateContext"));
272       wglDeleteContextProc wglDeleteContextFn =
273           reinterpret_cast<wglDeleteContextProc>(
274               GetGLProcAddress("wglDeleteContext"));
275       wglMakeCurrentProc wglMakeCurrentFn =
276           reinterpret_cast<wglMakeCurrentProc>(
277               GetGLProcAddress("wglMakeCurrent"));
278
279       // Create a temporary GL context to bind to entry points. This is needed
280       // because wglGetProcAddress is specified to return NULL for all queries
281       // if a context is not current in MSDN documentation, and the static
282       // bindings may contain functions that need to be queried with
283       // wglGetProcAddress. OpenGL wiki further warns that other error values
284       // than NULL could also be returned from wglGetProcAddress on some
285       // implementations, so we need to clear the WGL bindings and reinitialize
286       // them after the context creation.
287       HGLRC gl_context = wglCreateContextFn(GLSurfaceWGL::GetDisplayDC());
288       if (!gl_context) {
289         LOG(ERROR) << "Failed to create temporary context.";
290         return false;
291       }
292       if (!wglMakeCurrentFn(GLSurfaceWGL::GetDisplayDC(), gl_context)) {
293         LOG(ERROR) << "Failed to make temporary GL context current.";
294         wglDeleteContextFn(gl_context);
295         return false;
296       }
297
298       InitializeStaticGLBindingsGL();
299       InitializeStaticGLBindingsWGL();
300
301       wglMakeCurrent(NULL, NULL);
302       wglDeleteContext(gl_context);
303
304       break;
305     }
306     case kGLImplementationMockGL: {
307       SetGLImplementation(kGLImplementationMockGL);
308       InitializeStaticGLBindingsGL();
309       break;
310     }
311     default:
312       return false;
313   }
314
315   return true;
316 }
317
318 bool InitializeDynamicGLBindings(GLImplementation implementation,
319     GLContext* context) {
320   switch (implementation) {
321     case kGLImplementationOSMesaGL:
322       InitializeDynamicGLBindingsGL(context);
323       InitializeDynamicGLBindingsOSMESA(context);
324       break;
325     case kGLImplementationEGLGLES2:
326       InitializeDynamicGLBindingsGL(context);
327       InitializeDynamicGLBindingsEGL(context);
328       break;
329     case kGLImplementationDesktopGL:
330       InitializeDynamicGLBindingsGL(context);
331       InitializeDynamicGLBindingsWGL(context);
332       break;
333     case kGLImplementationMockGL:
334       if (!context) {
335         scoped_refptr<GLContextStubWithExtensions> mock_context(
336             new GLContextStubWithExtensions());
337         mock_context->SetGLVersionString("3.0");
338         InitializeDynamicGLBindingsGL(mock_context.get());
339       } else
340         InitializeDynamicGLBindingsGL(context);
341       break;
342     default:
343       return false;
344   }
345
346   return true;
347 }
348
349 void InitializeDebugGLBindings() {
350   InitializeDebugGLBindingsEGL();
351   InitializeDebugGLBindingsGL();
352   InitializeDebugGLBindingsOSMESA();
353   InitializeDebugGLBindingsWGL();
354 }
355
356 void ClearGLBindings() {
357   ClearGLBindingsEGL();
358   ClearGLBindingsGL();
359   ClearGLBindingsOSMESA();
360   ClearGLBindingsWGL();
361   SetGLImplementation(kGLImplementationNone);
362   UnloadGLNativeLibraries();
363 }
364
365 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
366   switch (GetGLImplementation()) {
367     case kGLImplementationDesktopGL:
368       return GetGLWindowSystemBindingInfoWGL(info);
369     case kGLImplementationEGLGLES2:
370       return GetGLWindowSystemBindingInfoEGL(info);
371     default:
372       return false;
373   }
374 }
375
376 }  // namespace gfx